Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Join a social movement. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
A series of bad deals and decisions force Nathaniel Hutchinson into bankruptcy. Nathaniel Hutchinson salvages what Nathaniel Hutchinson can. |
4 |
29 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
31 |
Nathaniel Hutchinson have been following false teachings! |
5 |
31 |
Became a Scholar (Physician). |
5 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
35 |
Promoted to Scholar (Physician) rank 1. |
6 |
35 |
Continued as Scholar (Physician). |
6 |
36 |
A disaster leaves several injured, and others blame Nathaniel Hutchinson, forcing Nathaniel Hutchinson to leave Nathaniel Hutchinson's career. Gain a Rival. |
6 |
36 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
7 |
36 |
Became a Scout (Surveyor). |
7 |
37 |
Nathaniel Hutchinson's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
8 |
40 |
Voluntarily left Surveyor |
8 |
40 |
Became a Drifter (Scavenger). |
8 |
43 |
Attacked by enemies and injured. |
8 |
43 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
43 |
Gain Enemy if Nathaniel Hutchinson don't already have one. |
8 |
44 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
44 |
Continued as Drifter (Scavenger). |
9 |
47 |
Attacked by enemies and injured. |
9 |
47 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
47 |
Gain Enemy if Nathaniel Hutchinson don't already have one. |
9 |
48 |
Promoted to Drifter (Scavenger) rank 2. |
10 |
48 |
Continued as Drifter (Scavenger). |
10 |
51 |
Attacked by enemies and injured. |
10 |
51 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
51 |
Gain Enemy if Nathaniel Hutchinson don't already have one. |
10 |
52 |
Forced to muster out. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Moved to a new world. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
Victim of a crime. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
75 |
Gained a contact. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |