Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Orval Smith's ship is damaged, and Orval Smith have to hitch-hike Orval Smith's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 4 Contacts. Gain 2 Enemies. |
2 |
19 |
Became a Entertainer (Journalist). |
2 |
20 |
Expose or are involved in a scandal of some sort. |
3 |
20 |
Became a Merchant (Free Trader). |
3 |
23 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
4 |
23 |
Failed to qualify for Merchant Academy. |
4 |
23 |
Submitted to the draft. |
4 |
23 |
Became a Navy (Flight) with the new title Crewman. |
4 |
25 |
Gained a contact. |
4 |
27 |
Forced to muster out. |
5 |
27 |
Became a Drifter (Scavenger). |
5 |
29 |
Attempted a risky adventure and was wildly successful. |
6 |
31 |
Continued as Drifter (Scavenger). |
6 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
35 |
Continued as Drifter (Scavenger). |
7 |
36 |
Good fortune |
7 |
39 |
Forced to muster out. |
8 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
43 |
Orval Smith is chosen to represent Orval Smith's faith in a vid show or other highly public forum. |
8 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
43 |
Voluntarily left Missionary/Humanitarian |
9 |
43 |
Became a Noble (Diplomat) with the new title Intern. |
9 |
47 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Continued as Noble (Diplomat). |
10 |
51 |
A family scandal forces Orval Smith out of Orval Smith's position. |
11 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
51 |
Returned to Believer (Missionary/Humanitarian). |
11 |
53 |
Orval Smith come into conflict with a splinter group Orval Smith's own religion which maintains Orval Smith's version is the wrong one. Gain 3 Rivals. |
12 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
53 |
Retired. |
12 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Good fortune. |
15 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
Good fortune. |
16 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
71 |
Gained a contact. |
17 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
75 |
A new romantic starts. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |