Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
19 |
Win a prestigious prize for Otis Anderson's work. |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Continued as Scholar (Field Researcher). |
2 |
24 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Scholar (Field Researcher) rank 2. |
3 |
26 |
Continued as Scholar (Field Researcher). |
3 |
29 |
Cheated in some fashion, advancing Otis Anderson's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
29 |
Gain an Enemy |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Scholar (Field Researcher) rank 3. |
4 |
30 |
Continued as Scholar (Field Researcher). |
4 |
31 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Became a Army (Army Support) with the new title Private. |
5 |
35 |
Assigned to an urbanised planet torn by war. |
6 |
35 |
Continued as Army (Army Support). |
6 |
38 |
Given a special assignment or duty in Otis Anderson's unit. |
6 |
39 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Switched to Army (Infantry) with previous rank. |
7 |
41 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
7 |
41 |
Gain rebels as Enemy |
8 |
41 |
Failed to qualify for Worker (Citizen). |
8 |
41 |
Submitted to the draft. |
8 |
41 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
42 |
Rewarded for a successful mission. |
8 |
45 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
45 |
Continued as Agent (Law Enforcement). |
9 |
47 |
Gained a contact. |
9 |
49 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
10 |
49 |
Voluntarily left Law Enforcement |
10 |
49 |
Failed to qualify for Performer (Entertainer). |
10 |
49 |
Became a Drifter (Scavenger). |
10 |
51 |
Otis Anderson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
53 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
53 |
Continued as Drifter (Scavenger). |
11 |
56 |
Find valuable salvage. |
12 |
57 |
Continued as Drifter (Scavenger). |
12 |
61 |
Betrayed by a friend. One of Otis Anderson's Contacts or Allies betrays Otis Anderson, ending Otis Anderson's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
61 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
64 |
Otis Anderson come into conflict with a splinter group Otis Anderson's own religion which maintains Otis Anderson's version is the wrong one. Gain 1 Rivals. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Retired at age 64. |
14 |
64 |
Retired. |
14 |
66 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |