Retired Team Leader Ottis Rand  

Species Age Sex Str Dex End Int Edu SocUPP
Kedepu 78 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 3 (-1) 8 (0)111438
Giving, Malice, Tired
 
Skills
Admin 1
Athletics (Dexterity) 1
Broker 1
Deception 1
Drive (Hovercraft) 1
Drive (Track) 1
Electronics (Comms) 1
Flyer 0
Gun Combat (Slug) 1
Investigate 0
Jack-of-All-Trades 3
Leadership 1
Mechanic 1
Medic 0
Melee (Unarmed) 1
Pilot (Small Craft) 1
Profession (Freeloader) 0
Recon 0
Science (Social Sciences/Belief) 1
Stealth 1
Streetwise 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent 01
Marine Ground Assault Marine02
Drifter Wanderer 24
Merchant Merchant Marine 4th Officer22
Believer Missionary/Humanitarian Team Leader22
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Lyman Callan Ally 2 0 1 3 Kedepu (M/20)
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 21 Ottis Rand's work ends up coming home with Ottis Rand, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2 21 Failed to qualify for Courier (Scout).
2 21 Submitted to the draft.
2 21 Became a Marine (Ground Assault) with the new title Marine.
2 24 On the front lines of a planetary assault and occupation.
3 25 Continued as Marine (Ground Assault).
3 27 Ottis Rand is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
4 27 Failed to qualify for Corporate (Citizen).
4 27 Became a Drifter (Wanderer).
4 30 Offered job by a patron. Now owe him a favor.
4 31 Promoted to Drifter (Wanderer) rank 1.
5 31 Became a Merchant (Merchant Marine) with the new title Crewman.
5 33 Moved to a new world.
5 35 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 35 Continued as Merchant (Merchant Marine).
6 37 A good deal ensures Ottis Rand is living the high life for a few years.
6 39 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
7 39 Voluntarily left Merchant Marine
7 39 Returned to Drifter (Wanderer).
7 43 Attacked by enemies and injured.
7 43 Severely injured.
7 43 Gain Enemy if Ottis Rand don't already have one.
7 43 Promoted to Drifter (Wanderer) rank 2.
8 43 Continued as Drifter (Wanderer).
8 47 Find valuable salvage.
9 47 Continued as Drifter (Wanderer).
9 50 Suffer from a life-threatening illness.
10 50 Aging Crisis. Owe 60,000 for medical bills.
10 50 Retired at age 50.
10 50 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 53 A new romantic starts. Gain an Ally.
10 54 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 54 Aging Crisis. Owe 60,000 for medical bills.
11 54 Continued as Believer (Missionary/Humanitarian).
11 56 Ottis Rand accepted an offer of inducements to betray Ottis Rand's faith. Gain 620,000 in cash.
11 58 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
12 58 Aging Crisis. Owe 10,000 for medical bills.
12 58 Retired.
12 62 Lightly injured, no permanent damage. Fully recovered.
13 62 Aging Crisis. Owe 20,000 for medical bills.
13 65 Betrayal. Convert an Ally into a Rival or Enemy.
14 66 Aging Crisis. Owe 20,000 for medical bills.
14 70 Good fortune.
15 70 Aging Crisis. Owe 30,000 for medical bills.
15 72 Amnesia.
16 74 Aging Crisis. Owe 10,000 for medical bills.
16 78 Accused of a crime.
17 78 Aging Crisis. Owe 20,000 for medical bills.
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