Retired Project Leader Pat Fabble  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 78 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 9 (1) 7 (0)111897
Active, Muscular legs, Adulterer
 
Skills
Admin 1
Advocate 0
Art (Presentation) 0
Athletics 0
Broker 1
Deception 0
Diplomat 3
Drive 0
Electronics (Computers) 1
Gambler 1
Gun Combat (Slug) 1
Heavy Weapons 0
Investigate 2
Jack-of-All-Trades 2
Language (Floriani (Florian League)) 1
Leadership 2
Mechanic 1
Medic 3
Melee 0
Persuade 1
Profession (Worker/Religion) 1
Recon 0
Science (Space Sciences/Astronomy) 1
Science (Social Sciences/Belief) 1
Science (Life Sciences/Biology) 1
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Infantry Private01
Scholar Physician 11
Scholar Scientist 35
Merchant Merchant Marine Senior Crewman11
Believer Missionary/Humanitarian Project Leader35
Drifter Barbarian 01
Merchant Broker 11
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Mayme Peterson Enemy 0 6 2 1 Darmine (F/16)
Carlos Lawrence Rival 1 2 1 4 Darmine (M/43)
Kent Howe Ally 2 0 1 1 Kargol (M/51)
Kent Howe is found or reported dead.
George Chavez Ally 4 0 1 2 Darmine (F/36)
Celeste Shorten Ally 4 0 4 0 Solomani, Imperium (F/25)
Gilbert Carter Ally 2 0 0 3 Darmine (M/11)
Steve Stephens Ally 2 0 4 0 Lancian (M/61)
Bernice Pinkerton Rival 1 1 1 2 Darmine (F/59)
Bernice Pinkerton is missing under suspicious circumstances.
 
Term Age History
1 18 Became a Army (Infantry) with the new title Private.
1 21 Unit is slaughtered in a disastrous battle, for which Pat Fabble blame Pat Fabble's commander. Gain commander as Enemy.
2 21 Became a Scholar (Physician).
2 25 Entangled in a bureaucratic or legal morass that distracts Pat Fabble from Pat Fabble's work.
2 25 Promoted to Scholar (Physician) rank 1.
3 25 Attempted to change assignments.
3 25 Switched to Scholar (Scientist) with previous rank.
3 26 Make a breakthrough in Pat Fabble's field.
4 29 Continued as Scholar (Scientist).
4 31 Cheated in some fashion, advancing Pat Fabble's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
4 31 Gain an Enemy
4 33 Promoted to Scholar (Scientist) rank 2.
5 33 Continued as Scholar (Scientist).
5 36 Advanced training in a specialist field.
6 37 Continued as Scholar (Scientist).
6 41 Gained a contact.
6 41 Promoted to Scholar (Scientist) rank 3.
7 41 Continued as Scholar (Scientist).
7 44 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
8 45 Voluntarily left Scientist
8 45 Failed to qualify for Merchant Academy.
8 45 Submitted to the draft.
8 45 Became a Merchant (Merchant Marine) with the new title Crewman.
8 48 Victim of a crime
8 49 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 49 Voluntarily left Merchant Marine
9 49 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 51 Pat Fabble have been following false teachings!
10 51 Became a Drifter (Barbarian).
10 53 Pat Fabble run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11 53 Entered Merchant Academy with the Business curriculum.
11 57 Made lifelong friends. Gain 3 Allies.
11 57 Graduated.
12 57 Switched to Merchant (Broker).
12 57 Promoted to Merchant (Broker) rank 1.
12 60 A series of bad deals and decisions force Pat Fabble into bankruptcy. Pat Fabble salvages what Pat Fabble can.
13 60 Aging Crisis. Owe 30,000 for medical bills.
13 60 Retired at age 60.
13 60 Returned to Believer (Missionary/Humanitarian).
13 61 Pat Fabble retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
13 64 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
14 64 Aging Crisis. Owe 40,000 for medical bills.
14 64 Continued as Believer (Missionary/Humanitarian).
14 65 Pat Fabble is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
14 68 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
15 68 Aging Crisis. Owe 20,000 for medical bills.
15 68 Continued as Believer (Missionary/Humanitarian).
15 69 Pat Fabble is sent to a new community or parish to preach The Word among the poor.
15 72 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
16 72 Aging Crisis. Owe 50,000 for medical bills.
16 72 Continued as Believer (Missionary/Humanitarian).
16 76 Pat Fabble secretly provide religious rites for a dying leader or noble, although they do not share Pat Fabble's faith. Gain an Ally in the family and a Rival who disagrees with Pat Fabble's choice.
16 76 Forced to muster out.
17 76 Aging Crisis. Owe 40,000 for medical bills.
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