Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Involved in the planning of an impressive heist. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Rogue (Thief) with previous rank. |
2 |
26 |
Betrayed by a friend. One of Reed Marsden's Contacts or Allies betrays Reed Marsden, ending Reed Marsden's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Failed to qualify for Broker (Merchant). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
A series of bad deals and decisions force Reed Marsden into bankruptcy. Reed Marsden salvages what Reed Marsden can. |
6 |
37 |
Failed to qualify for Surveyor (Scout). |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
40 |
Attacked by enemies and injured. |
6 |
40 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
40 |
Gain Enemy if Reed Marsden don't already have one. |
7 |
41 |
Voluntarily left Wanderer |
7 |
41 |
Became a Noble (Administrator) with the new title Assistant. |
7 |
42 |
time as a ruler or playboy gives Reed Marsden a wide range of experiences. |
7 |
45 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
8 |
45 |
Continued as Noble (Administrator). |
8 |
47 |
Reed Marsden reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Reed Marsden sponge off Reed Marsden's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
8 |
49 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
9 |
49 |
Continued as Noble (Administrator). |
9 |
53 |
Become deeply involved in politics on Reed Marsden's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
9 |
53 |
Forced to muster out. |
10 |
53 |
Returned to Drifter (Wanderer). |
10 |
56 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
57 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
57 |
Continued as Drifter (Wanderer). |
12 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
61 |
Retired at age 61. |
12 |
61 |
Continued as Drifter (Wanderer). |
12 |
64 |
Find valuable salvage. |
12 |
65 |
Forced to muster out. |
13 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
Retired. |
13 |
67 |
Accused of a crime. |
14 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
71 |
Moved to a new world. |
15 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
75 |
Good fortune. |
16 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |