Retired Agent Sammie Kirkham  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 78 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 5 (-1) 5 (-1)111355
Caring
 
Skills
Carouse 0
Deception 1
Diplomat 0
Drive 0
Electronics 0
Flyer 0
Gun Combat 0
Investigate 0
Mechanic 1
Melee (Grapple) 1
Pilot (Small Craft) 1
Recon 0
Science (Social Sciences/Philosophy) 1
Seafarer 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent Agent13
Drifter Scavenger 25
Merchant Free Trader 01
Believer Holy Warrior Hopeful01
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Faith Richardson Rival 1 2 5 1 Suerrat (F/27)
Faith Richardson belongs to an unusual cultural or religious group.
Vallie Dart Enemy 0 2 1 1 Suerrat (F/47)
Orlo Fitzsimons Enemy 0 3 1 3 Suerrat (M/43)
Mahala Berry Enemy 0 3 2 1 Suerrat (F/22)
Milford Dinan Enemy 0 4 0 1 Sydite (M/28)
Sybil Beck Enemy 0 4 5 3 Suerrat (F/62)
Relationship soured.
Annette McDadden Enemy 0 2 1 4 Hanen (F/22)
Annette McDadden is in desperate trouble and could use the character’s help.
Wendell Gonzalez Contact 2 1 1 2 Yilean (M/50)
Wendell Gonzalez is in prison or otherwise trapped somewhere.
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 22 A romantic relationship ends badly. Gain a Rival or Enemy.
2 22 Continued as Agent (Corporate Agent).
2 23 An investigation takes on a dangerous turn.
2 23 Life ruined by a criminal gang. Gain the gang as an Enemy
2 26 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
3 26 Continued as Agent (Corporate Agent).
3 29 Nearly killed. Fully recovered. Owe 20,000 for medical bills.
4 29 Became a Drifter (Scavenger).
4 33 Spend time with an alien race. Gain a contact.
4 33 Promoted to Drifter (Scavenger) rank 1.
5 33 Continued as Drifter (Scavenger).
5 35 Attacked by enemies that Sammie Kirkham easily defeat.
5 35 Gain Enemy if Sammie Kirkham don't already have one.
6 37 Continued as Drifter (Scavenger).
6 38 Betrayed by a friend. One of Sammie Kirkham's Contacts or Allies betrays Sammie Kirkham, ending Sammie Kirkham's career. That Contact or Ally becomes a Rival or Enemy.
7 38 Became a Merchant (Free Trader).
7 40 Imperial trade restrictions force Sammie Kirkham out of business.
8 40 Returned to Drifter (Scavenger).
8 41 Nearly killed. Fully recovered. Owe 40,000 for medical bills.
8 44 Promoted to Drifter (Scavenger) rank 2.
9 44 Continued as Drifter (Scavenger).
9 48 Injured. Fully recovered. Owe 1,250 for medical bills.
10 48 Aging Crisis. Owe 60,000 for medical bills.
10 48 Retired at age 48.
10 48 Became a Believer (Holy Warrior) with the new title Hopeful.
10 49 Sammie Kirkham refused an offer of inducements to betray Sammie Kirkham's faith. Gain 5 enemies.
10 52 Forced to muster out.
11 52 Aging Crisis. Owe 20,000 for medical bills.
11 52 Retired.
11 53 A romantic relationship ends badly. Gain a Rival or Enemy.
12 56 Aging Crisis. Owe 40,000 for medical bills.
12 60 Moved to a new world.
13 60 Aging Crisis. Owe 60,000 for medical bills.
13 64 Betrayal. Convert an Ally into a Rival or Enemy.
14 64 Aging Crisis. Owe 30,000 for medical bills.
14 65 Birth or Death involving a family member or close friend.
15 68 Aging Crisis. Owe 30,000 for medical bills.
15 70 Gained a contact.
16 72 Aging Crisis. Owe 20,000 for medical bills.
16 75 Good fortune.
17 76 Aging Crisis. Owe 40,000 for medical bills.
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