Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Offered job by a patron. Now owe him a favor. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
23 |
A notable academic consults with Sampson Kirkham about a publication or documentary he is working on. Gain a Contact in academia. |
2 |
26 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
3 |
26 |
Continued as Believer (Holy Warrior). |
3 |
30 |
Sampson Kirkham come into conflict with a splinter group Sampson Kirkham's own religion which maintains Sampson Kirkham's version is the wrong one. Gain 1 Rivals. |
4 |
30 |
Became a Entertainer (Journalist). |
4 |
32 |
Sampson Kirkham is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
32 |
Entered Merchant Academy with the Shipboard curriculum. |
5 |
34 |
Spent the college years partying. |
5 |
34 |
Dropped out of the merchant academy. |
6 |
34 |
Voluntarily left Journalist |
6 |
34 |
Failed to qualify for Enforcer (Rogue). |
6 |
34 |
Returned to Drifter (Wanderer). |
6 |
36 |
Suffer from a life-threatening illness. |
7 |
36 |
Switched to Entertainer (Performer). |
7 |
37 |
Gained a contact. |
8 |
40 |
Continued as Entertainer (Performer). |
8 |
41 |
Gain a patron in the arts. Gain an Ally |
8 |
44 |
Promoted to Entertainer (Performer) rank 1. |
9 |
44 |
Continued as Entertainer (Performer). |
9 |
46 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
9 |
48 |
Promoted to Entertainer (Performer) rank 2. |
10 |
48 |
Continued as Entertainer (Performer). |
10 |
50 |
Sampson Kirkham is forced out because of censorship or controversy. What truth did Sampson Kirkham get too close to? |
11 |
50 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
53 |
Sampson Kirkham come into conflict with a splinter group Sampson Kirkham's own religion which maintains Sampson Kirkham's version is the wrong one. Gain 2 Rivals. |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Retired. |
12 |
54 |
Moved to a new world. |
13 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Gained a contact. |
15 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Find Ancient Technology. |
16 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
75 |
Moved to a new world. |
18 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |