Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
19 |
Backstab a fellow rogue for personal gain. |
1 |
22 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
2 |
22 |
Continued as Rogue (Pirate). |
2 |
26 |
Sampson Norman spend months in the dangerous criminal underworld. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Thief (Rogue). |
3 |
26 |
Continued as Rogue (Pirate). |
3 |
30 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
33 |
Became a Scholar (Field Researcher). |
5 |
34 |
Sampson Norman's work is sabotaged by unknown parties. Sampson Norman start again from scratch. |
6 |
37 |
Voluntarily left Field Researcher |
6 |
37 |
Failed to qualify for Explorer (Scout). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Scout (Courier). |
6 |
40 |
Perform an exemplary service for the scouts. |
6 |
41 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
41 |
Continued as Scout (Courier). |
7 |
42 |
Sampson Norman spend a great deal of time on the fringes of Charted Space. |
7 |
42 |
Gain a contact in an alien race. |
8 |
45 |
Continued as Scout (Courier). |
8 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
49 |
Continued as Scout (Courier). |
9 |
53 |
A new romantic starts. Gain an Ally. |
10 |
53 |
Attempted to change assignments. |
10 |
53 |
Failed to qualify for Explorer (Scout). |
10 |
53 |
Continued as Scout (Courier). |
10 |
54 |
Sampson Norman survey an alien world. |
11 |
57 |
Continued as Scout (Courier). |
11 |
59 |
Psychologically damaged by Sampson Norman's time in the scouts. |
12 |
59 |
Became a Drifter (Wanderer). |
12 |
60 |
Suffer from a life-threatening illness. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Retired. |
13 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
Birth or Death involving a family member or close friend. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |