Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Gained a contact. |
1 |
22 |
Graduated. Gain an rival who is upset that Sherman Steen left the community. |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
26 |
Advanced training in a specialist field |
2 |
26 |
Commissioned in Marine (Star Marine) with the new title Lieutenant. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Ground Assault (Marine). |
3 |
26 |
Continued as Marine (Star Marine). |
3 |
29 |
A mission goes wrong and Sherman Steen is stranded behind enemy lines. Ejected from the service. |
4 |
29 |
Became a Merchant (Broker). |
4 |
31 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
33 |
Continued as Merchant (Broker). |
5 |
37 |
Promoted to Merchant (Broker) rank 1. |
6 |
37 |
Continued as Merchant (Broker). |
6 |
40 |
A new romantic starts. Gain an Ally. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Became a Drifter (Barbarian). |
7 |
43 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
43 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
8 |
45 |
Achieve a new level of discipline in Sherman Steen's powers/ |
8 |
47 |
Promoted to Psion (Psi-Warrrior) rank 1. |
9 |
47 |
Continued as Psion (Psi-Warrrior). |
9 |
48 |
An anti-psi cult or gang attempts to expose or attack Sherman Steen. |
10 |
51 |
Continued as Psion (Psi-Warrrior). |
10 |
53 |
Gain a mentor. |
10 |
55 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Psion (Psi-Warrrior). |
11 |
56 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
58 |
Sherman Steen aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
58 |
Switched to Psion (Wild Talent). |
13 |
61 |
Pick up potentially useful information using Sherman Steen's psychic powers. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
62 |
Continued as Psion (Wild Talent). |
14 |
65 |
Advanced training in a specialist field. |
15 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
66 |
Voluntarily left Wild Talent |
15 |
66 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
15 |
70 |
Sherman Steen is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
15 |
70 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
16 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
70 |
Continued as Believer (Mainstream Believer). |
16 |
72 |
Sherman Steen is sent to a new community or parish to preach The Word among the poor. |
16 |
74 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
17 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
74 |
Continued as Believer (Mainstream Believer). |
17 |
77 |
Sherman Steen is sent to a new community or parish to preach The Word among the poor. |
17 |
78 |
Promoted to Believer (Mainstream Believer) rank 3 with the new title Priest. |
18 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |