Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
21 |
Assigned to a black ops mission. |
1 |
22 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
1 |
22 |
Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Marine (Star Marine) with previous rank. |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Failed to qualify for Flight (Navy). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
30 |
A new romantic starts. Gain an Ally. |
4 |
30 |
Voluntarily left Barbarian |
4 |
30 |
Became a Navy (Flight) with the new title Crewman. |
4 |
34 |
Special assignment or duty on board ship. |
4 |
34 |
Attempt at commissioned failed. |
4 |
34 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Flight). |
5 |
36 |
Vessel participates in a notable military engagement. |
5 |
38 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
6 |
38 |
Continued as Navy (Flight). |
6 |
40 |
During a battle, defeat or victory depends on Sherman Steward's actions. The ship suffers severe damage and Sherman Steward is blamed for the disaster. Sherman Steward is court - martialled and discharged. |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
43 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Make an unexpected connection outside Sherman Steward's normal circles. Gain a Contact. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Voluntarily left Merchant Marine |
10 |
52 |
Returned to Drifter (Barbarian). |
10 |
54 |
Sherman Steward run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
54 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
57 |
Sherman Steward is chosen to represent Sherman Steward's faith in a vid show or other highly public forum. |
12 |
58 |
Continued as Believer (Missionary/Humanitarian). |
12 |
61 |
Sherman Steward refused an offer of inducements to betray Sherman Steward's faith. Gain 1 enemies. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Voluntarily left Missionary/Humanitarian |
13 |
62 |
Retired. |
13 |
63 |
Moved to a new world. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
Birth or Death involving a family member or close friend. |
17 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |