Retired Lay Person Smith Green  

Species Age Sex Str Dex End Int Edu SocUPP
Kedepu 78 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 3 (-1) 4 (-1)111334
Pretentious, Uneven shoulders, Slender fingers
 
Skills
Deception 0
Diplomat 1
Drive 0
Electronics (Computers) 1
Flyer 0
Gambler 1
Investigate 1
Medic 0
Melee (Unarmed) 1
Persuade 1
Profession (Worker/Biologicals) 0
Science (Life Sciences/Psionicology) 1
Seafarer 0
Steward 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scholar Field Researcher 13
Merchant Merchant Marine Crewman05
Drifter Scavenger 11
Agent Law Enforcement Rookie01
Believer Holy Warrior Hopeful01
Drifter Wanderer 02
Believer Mainstream Believer Lay Person01
Retired 01
 
EducationGraduated
Spacer Community Failed
 
Name Type Affinity Enmity Power Influence Species
Alonzo Seddon Rival 1 0 5 1 Kedepu (M/33)
Arlie Weaver Rival 0 1 0 3 Darrian, Imperium (F/74)
Peabab Enemy 0 3 0 5 Bwap (F/68)
Peabab fell on hard times.
Dominic Black Contact 1 1 2 1 Kedepu (M/47)
Nannie McDonaugh Enemy 0 5 0 0 Kedepu (F/78)
Nannie McDonaugh is in desperate trouble and could use the character’s help.
Benjamin Gomez Enemy 1 2 1 4 Kedepu (M/50)
Forgiveness.
 
Term Age History
1 18 Entered a spacer community.
1 21 Gained a contact.
1 22 Left the spacer community.
2 22 Became a Scholar (Field Researcher).
2 24 A rival researcher blackens Smith Green's name or steals Smith Green's research. Gain a Rival.
3 26 Continued as Scholar (Field Researcher).
3 29 Work leads to a considerable breakthrough.
3 30 Promoted to Scholar (Field Researcher) rank 1.
4 30 Continued as Scholar (Field Researcher).
4 33 Good fortune
4 34 Forced to muster out.
5 34 Failed to qualify for Merchant Marine (Merchant).
5 34 Submitted to the draft.
5 34 Became a Merchant (Merchant Marine) with the new title Crewman.
6 38 Continued as Merchant (Merchant Marine).
6 39 A romantic relationship ends badly. Gain a Rival or Enemy.
7 42 Continued as Merchant (Merchant Marine).
7 45 A romantic relationship ends badly. Gain a Rival or Enemy.
8 46 Continued as Merchant (Merchant Marine).
8 49 Make an unexpected connection outside Smith Green's normal circles. Gain a Contact.
9 50 Continued as Merchant (Merchant Marine).
9 54 Forced to muster out.
10 54 Failed to qualify for Corporate (Citizen).
10 54 Became a Drifter (Scavenger).
10 55 Drafted into Law Enforcement
10 58 Promoted to Drifter (Scavenger) rank 1.
11 58 Became a Agent (Law Enforcement) with the new title Rookie.
11 62 Hard times caused by a lack of interstellar trade costs Smith Green's job.
12 62 Became a Believer (Holy Warrior) with the new title Hopeful.
12 64 Smith Green aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
13 64 Switched to Drifter (Wanderer).
13 66 Find Ancient Technology.
14 68 Aging Crisis. Owe 40,000 for medical bills.
14 68 Retired at age 68.
14 68 Continued as Drifter (Wanderer).
14 70 Betrayed by a friend. One of Smith Green's Contacts or Allies betrays Smith Green, ending Smith Green's career. That Contact or Ally becomes a Rival or Enemy.
15 70 Aging Crisis. Owe 30,000 for medical bills.
15 70 Switched to Believer (Mainstream Believer) with the new title Lay Person.
15 71 Smith Green aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
16 71 Aging Crisis. Owe 50,000 for medical bills.
16 71 Retired.
16 72 Amnesia.
17 75 Aging Crisis. Owe 40,000 for medical bills.
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