Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Betrayed by a friend. One of Tracy Ming's Contacts or Allies betrays Tracy Ming, ending Tracy Ming's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Failed to qualify for Law Enforcement (Agent). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
A good deal ensures Tracy Ming is living the high life for a few years. |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Voluntarily left Merchant Marine |
3 |
25 |
Switched to Drifter (Barbarian). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Entered Merchant Academy with the Business curriculum. |
4 |
29 |
Suffered a deep tragedy. |
4 |
31 |
Dropped out of the merchant academy. |
5 |
31 |
Voluntarily left Barbarian |
5 |
31 |
Became a Entertainer (Performer). |
5 |
32 |
Invited to take part in a controversial event or exhibition that injures Tracy Ming's social standing. |
5 |
35 |
Promoted to Entertainer (Performer) rank 1. |
6 |
35 |
Continued as Entertainer (Performer). |
6 |
37 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
41 |
Tracy Ming is chosen to represent Tracy Ming's faith in a vid show or other highly public forum. |
7 |
41 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
41 |
Continued as Believer (Missionary/Humanitarian). |
8 |
44 |
Tracy Ming accepted an offer of inducements to betray Tracy Ming's faith. Gain 240,000 in cash. |
8 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
9 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Retired. |
9 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
50 |
Severely injured. Owe 15,000 for medical bills. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Good fortune. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
69 |
Good fortune. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
A new romantic starts. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
75 |
Moved to a new world. |
17 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |