Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Perform an exemplary service for the scouts. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Courier) with previous rank. |
3 |
28 |
When dealing with an alien race, Walton Rule botch an opportunity to gather extra intelligence about them. |
3 |
28 |
Nearly killed. Owe 15,000 for medical bills. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
When dealing with an alien race, Walton Rule botch an opportunity to gather extra intelligence about them. |
4 |
31 |
Psychologically damaged by Walton Rule's time in the scouts. |
5 |
34 |
Voluntarily left Courier |
5 |
34 |
Failed to qualify for Corporate Agent (Agent). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Navy (Flight) with the new title Crewman. |
5 |
37 |
Walton Rule join a gambling circle on board. |
5 |
38 |
Attempt at commissioned failed. |
5 |
38 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
6 |
38 |
Continued as Navy (Flight). |
6 |
40 |
Special assignment or duty on board ship. |
6 |
42 |
Attempt at commissioned failed. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Engineer/Gunner (Navy). |
7 |
42 |
Continued as Navy (Flight). |
7 |
43 |
Injured. Fully recovered. |
8 |
43 |
Failed to qualify for Scientist (Scholar). |
8 |
43 |
Became a Drifter (Scavenger). |
8 |
47 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
47 |
Continued as Drifter (Scavenger). |
9 |
51 |
Promoted to Drifter (Scavenger) rank 2. |
10 |
51 |
Continued as Drifter (Scavenger). |
10 |
52 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
11 |
52 |
Entered Merchant Academy with the Business curriculum. |
11 |
56 |
Study Drive (Hovercraft) as a hobby. |
11 |
56 |
Graduated. |
12 |
56 |
Became a Merchant (Broker). |
12 |
56 |
Promoted to Merchant (Broker) rank 1. |
12 |
59 |
Make an unexpected connection outside Walton Rule's normal circles. Gain a Contact. |
12 |
60 |
Promoted to Merchant (Broker) rank 2. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Continued as Merchant (Broker). |
13 |
63 |
Embroiled in legal trouble. |
13 |
64 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Continued as Merchant (Broker). |
14 |
66 |
Given advanced training in a specialist field |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
68 |
Continued as Merchant (Broker). |
15 |
71 |
Make an unexpected connection outside Walton Rule's normal circles. Gain a Contact. |
15 |
72 |
Promoted to Merchant (Broker) rank 4. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
Continued as Merchant (Broker). |
16 |
74 |
Walton Rule's ship or starport is destroyed by criminals. Gain them as an Enemy. |
17 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
74 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
17 |
77 |
Opponents of Walton Rule's belief system ambush Walton Rule. |
17 |
77 |
Lightly injured, no permanent damage. Fully recovered. |
18 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |