Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
22 |
Wilburn Nichols is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
22 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
24 |
A mission goes disastrously wrong due to Wilburn Nichols's commander’s error or incompetence, but Wilburn Nichols survive. |
2 |
24 |
Cover for the commander and gain an Ally. |
2 |
26 |
Commissioned in Marine (Marine Support) with the new title Lieutenant. |
2 |
26 |
Promoted to Marine (Marine Support) officer rank 2 with the new title Captain. |
3 |
26 |
Continued as Marine (Marine Support). |
3 |
29 |
Assigned to an assault on an enemy fortress. |
3 |
29 |
Injured |
3 |
30 |
Promoted to Marine (Marine Support) officer rank 3 with the new title Force Commander. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Star Marine (Marine). |
4 |
30 |
Continued as Marine (Marine Support). |
4 |
32 |
On the front lines of a planetary assault and occupation. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Agent (Corporate Agent). |
5 |
38 |
Go undercover to investigate an enemy. |
5 |
37 |
Involved in the planning of an impressive heist. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
42 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
42 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
7 |
42 |
Continued as Agent (Corporate Agent). |
7 |
43 |
Established a network of contacts. Gain 1 contacts. |
7 |
46 |
Promoted to Agent (Corporate Agent) rank 3. |
8 |
46 |
Continued as Agent (Corporate Agent). |
8 |
50 |
Go undercover to investigate an enemy. |
8 |
50 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
8 |
50 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
9 |
50 |
Continued as Agent (Corporate Agent). |
9 |
51 |
Wilburn Nichols's work ends up coming home with Wilburn Nichols, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 |
51 |
Became a Citizen (Colonist). |
10 |
53 |
Wilburn Nichols befriend a superior in the corporation or the colony. |
10 |
55 |
Promoted to Citizen (Colonist) rank 1. |
11 |
55 |
Voluntarily left Colonist |
11 |
55 |
Became a Scout (Explorer). |
11 |
58 |
Wilburn Nichols inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
59 |
Wilburn Nichols secretly provide religious rites for a dying leader or noble, although they do not share Wilburn Nichols's faith. Gain an Ally in the family and a Rival who disagrees with Wilburn Nichols's choice. |
12 |
62 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
Continued as Believer (Holy Warrior). |
13 |
66 |
Wilburn Nichols is caught in the periphery of a scandal. |
13 |
66 |
Demoted to Believer (Holy Warrior) rank 0 with the new title Hopeful. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
Continued as Believer (Holy Warrior). |
14 |
68 |
Wilburn Nichols come into conflict with a splinter group Wilburn Nichols's own religion which maintains Wilburn Nichols's version is the wrong one. Gain 3 Rivals. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Retired. |
15 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |