Retired Settler Wiley Day  

Species Age Sex Str Dex End Int Edu SocUPP
Darrian, Imperium 78 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 8 (0) 6 (0)111986
Stupefied
 
Skills
Animals (Handling) 1
Art (Creative) 0
Astrogation 1
Athletics (Dexterity) 1
Carouse 0
Diplomat 1
Drive 0
Explosives 1
Flyer (Airship) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Jack-of-All-Trades 2
Mechanic 0
Melee (Blade) 1
Melee (Bludgeon) 1
Melee (Grapple) 1
Persuade 1
Pilot 0
Profession (Worker/Religion) 1
Science (Physical Sciences) 0
Streetwise 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor Scout13
Drifter Barbarian Warrior24
Citizen Colonist Settler24
Believer Holy Warrior Fighter12
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Thomas Romero Enemy 0 2 1 1 Darrian, Imperium (F/49)
Shirley Kirkham Rival 2 2 1 2 Darrian, Imperium (M/14)
Relationship altered.
Neva Enright Contact 0 1 3 3 Darrian, Imperium (F/50)
Ellsworth Aubert Enemy 0 3 1 0 Halka (M/59)
Ellsworth Aubert is out of contact doing something interesting but not suspicious.
Sophie Steward Enemy 0 3 0 4 Azhanti (F/50)
Sophie Steward is particularly unusual, such as an artificial intelligence or very alien being.
Hallie Sabilline Contact 2 0 0 2 Swanfeh (F/81)
Delma Kildare Rival 1 2 2 3 Luriani (F/30)
Elda Harrison Contact 2 1 1 1 Pirian (F/70)
Relationship redefined. Rival becomes a contact.
Erik Mason Rival 1 0 0 2 Suerrat (M/28)
Allene McLachlan Ally 3 0 4 0 Darrian, Imperium (F/52)
 
Term Age History
1 18 Became a Scout (Surveyor).
1 21 Wiley Day's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wiley Day fail to help. Gain an Enemy.
1 21 Wiley Day inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
1 22 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
2 22 Continued as Scout (Surveyor).
2 23 Psychologically damaged by Wiley Day's time in the scouts.
3 23 Became a Drifter (Barbarian).
3 24 Offered job by a patron. Now owe him a favor.
3 27 Promoted to Drifter (Barbarian) rank 1.
4 27 Returned to Scout (Surveyor).
4 31 Wiley Day's ship is damaged, and Wiley Day have to hitch-hike Wiley Day's way back across the stars to the nearest scout base.
4 31 Gain 1 Contacts. Gain 2 Enemies.
5 31 Returned to Drifter (Barbarian).
5 35 Attacked by enemies that Wiley Day easily defeat.
5 35 Gain Enemy if Wiley Day don't already have one.
6 35 Continued as Drifter (Barbarian).
6 37 Gained a contact.
6 39 Promoted to Drifter (Barbarian) rank 2 with the new title Warrior.
7 39 Continued as Drifter (Barbarian).
7 42 Nearly killed. Fully recovered. Owe 20,000 for medical bills.
8 42 Became a Citizen (Colonist).
8 44 Wiley Day learn something Wiley Day should not have – a corporate secret, a political scandal – which Wiley Day can profit from illegally.
8 44 Gain a criminal contact.
9 46 Continued as Citizen (Colonist).
9 48 Advanced training in a specialist field.
9 50 Promoted to Citizen (Colonist) rank 1.
10 50 Continued as Citizen (Colonist).
10 51 Gained a contact.
10 54 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
11 54 Aging Crisis. Owe 30,000 for medical bills.
11 54 Retired at age 54.
11 54 Continued as Citizen (Colonist).
11 58 Wiley Day learn something Wiley Day should not have – a corporate secret, a political scandal – which Wiley Day can profit from illegally.
11 58 Forced to muster out.
12 58 Aging Crisis. Owe 40,000 for medical bills.
12 58 Became a Believer (Holy Warrior) with the new title Hopeful.
12 62 Wiley Day is chosen to represent Wiley Day's faith in a vid show or other highly public forum.
12 62 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
13 62 Aging Crisis. Owe 20,000 for medical bills.
13 62 Continued as Believer (Holy Warrior).
13 64 Wiley Day come into conflict with a splinter group Wiley Day's own religion which maintains Wiley Day's version is the wrong one. Gain 2 Rivals.
14 64 Aging Crisis. Owe 30,000 for medical bills.
14 64 Retired.
14 66 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 68 Aging Crisis. Owe 20,000 for medical bills.
15 71 Good fortune.
16 72 Aging Crisis. Owe 60,000 for medical bills.
16 76 Betrayal. Convert an Ally into a Rival or Enemy.
17 76 Aging Crisis. Owe 50,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙