Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Willam Lobb's business or ship thrives. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
34 |
Promoted to Merchant (Free Trader) rank 4. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
38 |
A new romantic starts. Gain an Ally. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 5. |
6 |
38 |
Voluntarily left Free Trader |
6 |
38 |
Failed to qualify for Line/Crew (Navy). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Marine (Marine Support) with the new title Marine. |
6 |
42 |
Display heroism in battle. |
6 |
42 |
Commissioned in Marine (Marine Support) with the new title Lieutenant. |
6 |
42 |
Promoted to Marine (Marine Support) officer rank 2 with the new title Captain. |
7 |
42 |
Continued as Marine (Marine Support). |
7 |
45 |
Severely injured. Owe 10,000 for medical bills. |
8 |
45 |
Became a Drifter (Wanderer). |
8 |
46 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
49 |
Continued as Drifter (Wanderer). |
9 |
51 |
Contact with Government. |
10 |
53 |
Continued as Drifter (Wanderer). |
10 |
54 |
Willam Lobb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
54 |
Became a Scout (Explorer). |
11 |
58 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Retired. |
12 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Encounter a Psionic institute. |
13 |
64 |
Tested for psionic powers |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
69 |
A new romantic starts. Gain an Ally. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |