Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Wilmer McMillan learn something Wilmer McMillan should not have – a corporate secret, a political scandal – which Wilmer McMillan can profit from illegally. |
1 |
20 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
23 |
Wilmer McMillan gain experience in a technical field as a computer operator or surveyor. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
27 |
Birth or Death involving a family member or close friend. |
3 |
30 |
Promoted to Citizen (Corporate) rank 3. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
31 |
Moved to a new world. |
4 |
34 |
Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager. |
5 |
34 |
Voluntarily left Corporate |
5 |
34 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
37 |
Gained a contact. |
5 |
38 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
6 |
38 |
Continued as Rogue (Pirate). |
6 |
40 |
Wilmer McMillan commit a legendary crime. |
6 |
42 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
7 |
42 |
Continued as Rogue (Pirate). |
7 |
44 |
Involved in the planning of an impressive heist. |
8 |
46 |
Continued as Rogue (Pirate). |
8 |
50 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
50 |
Voluntarily left Pirate |
9 |
50 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
51 |
Wilmer McMillan is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
9 |
54 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
10 |
54 |
Voluntarily left Mainstream Believer |
10 |
54 |
Failed to qualify for Broker (Merchant). |
10 |
54 |
Submitted to the draft. |
10 |
54 |
Became a Marine (Ground Assault) with the new title Marine. |
10 |
58 |
Good fortune |
10 |
58 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
10 |
58 |
Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain. |
11 |
58 |
Voluntarily left Ground Assault |
11 |
58 |
Became a Drifter (Barbarian). |
11 |
59 |
Betrayed by a friend. One of Wilmer McMillan's Contacts or Allies betrays Wilmer McMillan, ending Wilmer McMillan's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
59 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
60 |
Wilmer McMillan faith is shaken. |
13 |
63 |
Continued as Believer (Missionary/Humanitarian). |
13 |
67 |
Opponents of Wilmer McMillan's belief system ambush Wilmer McMillan. |
13 |
67 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Retired at age 67. |
14 |
67 |
Retired. |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
74 |
A new romantic starts. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |