Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Amnesia. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Voluntarily left Scavenger |
3 |
26 |
Failed to qualify for Merchant Academy. |
3 |
26 |
Switched to Drifter (Barbarian). |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
32 |
Attacked by enemies and injured. |
4 |
32 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
4 |
32 |
Gain Enemy if Young Perkins don't already have one. |
4 |
34 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
37 |
Contact with Government. |
5 |
38 |
Promoted to Drifter (Barbarian) rank 3. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
42 |
Contact with Government. |
7 |
42 |
Continued as Drifter (Barbarian). |
7 |
45 |
Moved to a new world. |
7 |
46 |
Promoted to Drifter (Barbarian) rank 4 with the new title Chieftain. |
8 |
46 |
Continued as Drifter (Barbarian). |
8 |
48 |
Betrayed by a friend. One of Young Perkins's Contacts or Allies betrays Young Perkins, ending Young Perkins's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
48 |
Became a Agent (Corporate Agent). |
9 |
51 |
An investigation takes on a dangerous turn. |
9 |
51 |
Young Perkins's work ends up coming home with Young Perkins, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
52 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
10 |
52 |
Continued as Agent (Corporate Agent). |
10 |
53 |
Established a network of contacts. Gain 2 contacts. |
10 |
56 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
11 |
56 |
Continued as Agent (Corporate Agent). |
11 |
57 |
An investigation takes on a dangerous turn. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Continued as Agent (Corporate Agent). |
12 |
63 |
Birth or Death involving a family member or close friend. |
12 |
64 |
Promoted to Agent (Corporate Agent) rank 3. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Continued as Agent (Corporate Agent). |
13 |
65 |
Gained a contact. |
13 |
68 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Continued as Agent (Corporate Agent). |
14 |
72 |
Befriended by a senior agent. |
14 |
72 |
Promoted to Agent (Corporate Agent) rank 5 with the new title Assistant Director. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
Continued as Agent (Corporate Agent). |
15 |
73 |
Hard times caused by a lack of interstellar trade costs Young Perkins's job. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
73 |
Retired. |
16 |
74 |
Find Ancient Technology. |
17 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |