Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Befriended by a senior agent. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Hard times caused by a lack of interstellar trade costs Admiral Buckman's job. |
4 |
27 |
Failed to qualify for Worker (Citizen). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
31 |
Commanding officer takes an interest in Admiral Buckman's career. |
4 |
31 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
4 |
31 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
5 |
31 |
Voluntarily left Line/Crew |
5 |
31 |
Became a Citizen (Colonist). |
5 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
35 |
Opponents of Admiral Buckman's belief system ambush Admiral Buckman. |
6 |
35 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
35 |
Became a Drifter (Scavenger). |
7 |
37 |
Attacked by enemies that Admiral Buckman easily defeat. |
7 |
37 |
Gain Enemy if Admiral Buckman don't already have one. |
8 |
39 |
Continued as Drifter (Scavenger). |
8 |
42 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
43 |
Continued as Drifter (Scavenger). |
9 |
47 |
Admiral Buckman do not know what happened to Admiral Buckman. There is a gap in Admiral Buckman's memory. |
10 |
47 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
51 |
Admiral Buckman faith is shaken. |
11 |
51 |
Continued as Believer (Holy Warrior). |
11 |
52 |
Opponents of Admiral Buckman's belief system ambush Admiral Buckman. |
11 |
52 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
12 |
52 |
Switched to Drifter (Wanderer). |
12 |
53 |
Admiral Buckman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
53 |
Retired at age 53. |
13 |
53 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
13 |
54 |
Admiral Buckman is chosen to represent Admiral Buckman's faith in a vid show or other highly public forum. |
14 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
57 |
Continued as Believer (Mainstream Believer). |
14 |
61 |
Admiral Buckman is sent to a new community or parish to preach The Word among the poor. |
15 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
61 |
Continued as Believer (Mainstream Believer). |
15 |
65 |
Admiral Buckman is chosen to represent Admiral Buckman's faith in a vid show or other highly public forum. |
16 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
65 |
Continued as Believer (Mainstream Believer). |
16 |
67 |
Admiral Buckman faith enjoys an explosion of popularity largely thanks to Admiral Buckman's efforts. |
16 |
67 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
17 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
69 |
Continued as Believer (Mainstream Believer). |
17 |
73 |
Admiral Buckman faith is shaken. |
18 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
73 |
Continued as Believer (Mainstream Believer). |
18 |
75 |
Admiral Buckman refused an offer of inducements to betray Admiral Buckman's faith. Gain 2 enemies. |
18 |
77 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
19 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |