Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Aiden Little's work ends up coming home with Aiden Little, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Failed to qualify for Corporate (Citizen). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Scout (Explorer). |
2 |
22 |
Aiden Little's scout ship is one of the first on the scene to rescue the survivors of a disaster but Aiden Little fail to help. Gain an Enemy. |
2 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Continued as Scout (Explorer). |
3 |
26 |
Aiden Little spend a great deal of time on the fringes of Charted Space. |
3 |
26 |
Gain a contact in an alien race. |
4 |
28 |
Continued as Scout (Explorer). |
4 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
29 |
Became a Drifter (Barbarian). |
5 |
31 |
Betrayed by a friend. One of Aiden Little's Contacts or Allies betrays Aiden Little, ending Aiden Little's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
31 |
Failed to qualify for Performer (Entertainer). |
6 |
31 |
Continued as Drifter (Barbarian). |
6 |
32 |
Suffer from a life-threatening illness. |
7 |
32 |
Failed to qualify for Worker (Citizen). |
7 |
32 |
Switched to Drifter (Scavenger). |
7 |
34 |
Aiden Little run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
38 |
Aiden Little retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
38 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
38 |
Retired at age 38. |
9 |
38 |
Continued as Believer (Missionary/Humanitarian). |
9 |
42 |
Aiden Little retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
42 |
Forced to muster out. |
10 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
42 |
Retired. |
10 |
43 |
A new romantic starts. Gain an Ally. |
11 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
48 |
Gained a contact. |
12 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
52 |
Gained a contact. |
13 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
58 |
Moved to a new world. |
14 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
59 |
Moved to a new world. |
15 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
65 |
A new romantic starts. Gain an Ally. |
16 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
74 |
A new romantic starts. Gain an Ally. |
18 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
78 |
Moved to a new world. |
19 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |