Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Risk Alf Bramer's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Given advanced training in a specialist field |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Imperial trade restrictions force Alf Bramer out of business. |
5 |
34 |
Became a Scholar (Scientist). |
5 |
37 |
Caught cheating in some fashion, advancing Alf Bramer's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
5 |
37 |
Alf Bramer's work is sabotaged by unknown parties. Alf Bramer start again from scratch. |
5 |
37 |
Gain an Enemy |
6 |
38 |
Continued as Scholar (Scientist). |
6 |
41 |
Advanced training in a specialist field. |
7 |
42 |
Continued as Scholar (Scientist). |
7 |
44 |
Make a breakthrough in Alf Bramer's field. |
7 |
46 |
Promoted to Scholar (Scientist) rank 1. |
8 |
46 |
Voluntarily left Scientist |
8 |
46 |
Became a Entertainer (Artist). |
8 |
47 |
Gain a patron in the arts. Gain an Ally |
8 |
50 |
Promoted to Entertainer (Artist) rank 1. |
9 |
50 |
Continued as Entertainer (Artist). |
9 |
52 |
Public opinion turns on Alf Bramer. |
10 |
52 |
Failed to qualify for Explorer (Scout). |
10 |
52 |
Submitted to the draft. |
10 |
52 |
Became a Agent (Law Enforcement) with the new title Rookie. |
10 |
56 |
Rewarded for a successful mission. |
10 |
56 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
11 |
56 |
Continued as Agent (Law Enforcement). |
11 |
57 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
58 |
Alf Bramer refused an offer of inducements to betray Alf Bramer's faith. Gain 2 enemies. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Continued as Believer (Missionary/Humanitarian). |
13 |
63 |
Alf Bramer retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
65 |
Forced to muster out. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Retired. |
14 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Nearly killed. Owe 45,000 for medical bills. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
74 |
Gained a contact. |
17 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |