Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Nearly killed. Owe 20,000 for medical bills. |
3 |
24 |
Became a Agent (Intelligence). |
3 |
27 |
Go undercover to investigate an enemy. |
3 |
27 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
3 |
28 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
28 |
Continued as Agent (Intelligence). |
4 |
32 |
Go undercover to investigate an enemy. |
4 |
30 |
Political upheaval strikes Aloysius Herrera's homeworld, and Aloysius Herrera is caught up in the revolution. |
4 |
32 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
32 |
Continued as Agent (Intelligence). |
5 |
33 |
Advanced training in a specialist field. |
5 |
36 |
Promoted to Agent (Intelligence) rank 3. |
6 |
36 |
Continued as Agent (Intelligence). |
6 |
37 |
Given specialist training in vehicles. |
6 |
40 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
7 |
40 |
Continued as Agent (Intelligence). |
7 |
44 |
Aloysius Herrera's work ends up coming home with Aloysius Herrera, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
44 |
Switched to Scout (Courier) with previous rank. |
8 |
45 |
Aloysius Herrera inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
45 |
Failed to qualify for Artist (Entertainer). |
9 |
45 |
Became a Drifter (Wanderer). |
9 |
48 |
Aloysius Herrera do not know what happened to Aloysius Herrera. There is a gap in Aloysius Herrera's memory. |
10 |
48 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
48 |
Switched to Drifter (Scavenger). |
10 |
49 |
Betrayed by a friend. One of Aloysius Herrera's Contacts or Allies betrays Aloysius Herrera, ending Aloysius Herrera's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Retired. |
11 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
A new romantic starts. Gain an Ally. |
13 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
A new romantic starts. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
63 |
Good fortune. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
A new romantic starts. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
73 |
A new romantic starts. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
75 |
Victim of a crime. |
18 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |