Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Amos Wilson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Rogue (Enforcer). |
2 |
22 |
Amos Wilson spend months in the dangerous criminal underworld. |
2 |
23 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
3 |
27 |
Involved in a gambling ring. |
3 |
27 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
4 |
27 |
Continued as Rogue (Pirate). |
4 |
30 |
Crime pays off. Gain victim as Enemy. |
5 |
31 |
Continued as Rogue (Pirate). |
5 |
35 |
A job goes wrong, forcing Amos Wilson to flee off-planet. |
6 |
35 |
Became a Scout (Courier). |
6 |
37 |
Spend several years jumping from world to world in Amos Wilson's scout ship. |
6 |
39 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
39 |
Continued as Scout (Courier). |
7 |
41 |
Amos Wilson survey an alien world. |
8 |
43 |
Attempted to change assignments. |
8 |
43 |
Failed to qualify for Explorer (Scout). |
8 |
43 |
Continued as Scout (Courier). |
8 |
45 |
When dealing with an alien race, Amos Wilson have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
9 |
47 |
Continued as Scout (Courier). |
9 |
51 |
Amos Wilson's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
9 |
51 |
Promoted to Scout (Courier) rank 2. |
10 |
51 |
Failed to qualify for Free Trader (Merchant). |
10 |
51 |
Returned to Drifter (Wanderer). |
10 |
53 |
Attacked by enemies that Amos Wilson easily defeat. |
10 |
53 |
Gain Enemy if Amos Wilson don't already have one. |
10 |
55 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
55 |
Continued as Drifter (Wanderer). |
11 |
59 |
Promoted to Drifter (Wanderer) rank 2. |
12 |
59 |
Continued as Drifter (Wanderer). |
12 |
61 |
Spend time with an alien race. Gain a contact. |
13 |
63 |
Continued as Drifter (Wanderer). |
13 |
64 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Retired at age 64. |
14 |
64 |
Retired. |
14 |
65 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
75 |
Gained a contact. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |