Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
19 |
Assigned to a planet with a hostile or wild environment. |
1 |
22 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Infantry). |
2 |
24 |
Anna Oshea is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
24 |
Failed to qualify for Law Enforcement (Agent). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Marine (Marine Support) with the new title Marine. |
3 |
26 |
A mission goes wrong; Anna Oshea and several others are captured and mistreated by the enemy. Gain Anna Oshea's jailer as an Enemy. |
4 |
26 |
Failed to qualify for Line/Crew (Navy). |
4 |
26 |
Became a Drifter (Wanderer). |
4 |
28 |
A new romantic starts. Gain an Ally. |
4 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
31 |
Anna Oshea do not know what happened to Anna Oshea. There is a gap in Anna Oshea's memory. |
6 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
33 |
Anna Oshea is sent to a new community or parish to preach The Word among the poor. |
6 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
35 |
Continued as Believer (Missionary/Humanitarian). |
7 |
38 |
Opponents of Anna Oshea's belief system ambush Anna Oshea. |
7 |
38 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
38 |
Failed to qualify for Merchant Academy. |
8 |
38 |
Switched to Drifter (Scavenger). |
8 |
42 |
Find valuable salvage. |
8 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
42 |
Voluntarily left Scavenger |
9 |
42 |
Entered Merchant Academy with the Business curriculum. |
9 |
44 |
A prank goes horribly wrong. Gain a Rival. |
9 |
46 |
Graduated. |
10 |
46 |
Became a Merchant (Broker). |
10 |
46 |
Promoted to Merchant (Broker) rank 1. |
10 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
50 |
Promoted to Merchant (Broker) rank 2. |
11 |
50 |
Continued as Merchant (Broker). |
11 |
53 |
Moved to a new world. |
11 |
54 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
12 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Voluntarily left Broker |
12 |
54 |
Retired. |
12 |
56 |
A new romantic starts. Gain an Ally. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Birth or Death involving a family member or close friend. |
14 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
Gained a contact. |
16 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
75 |
A new romantic starts. Gain an Ally. |
18 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |