Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Aper Pasespa inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
20 |
Became a Citizen (Corporate). |
2 |
22 |
Hard times caused by a lack of interstellar trade costs Aper Pasespa Aper Pasespa's job. |
3 |
22 |
Failed to qualify for Journalist (Entertainer). |
3 |
22 |
Became a Drifter (Scavenger). |
3 |
23 |
Aper Pasespa run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
23 |
Failed to qualify for Worker (Citizen). |
4 |
23 |
Continued as Drifter (Scavenger). |
4 |
27 |
Aper Pasespa do not know what happened to Aper Pasespa. There is a gap in Aper Pasespa's memory. |
5 |
27 |
Returned to Citizen (Corporate). |
5 |
29 |
Aper Pasespa is rewarded for Aper Pasespa's diligence or cunning. |
6 |
31 |
Continued as Citizen (Corporate). |
6 |
32 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
35 |
Promoted to Citizen (Corporate) rank 1. |
7 |
35 |
Continued as Citizen (Corporate). |
7 |
36 |
Gained a contact. |
7 |
39 |
Forced to muster out. |
8 |
39 |
Switched to Drifter (Barbarian). |
8 |
41 |
Aper Pasespa do not know what happened to Aper Pasespa. There is a gap in Aper Pasespa's memory. |
9 |
41 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
41 |
Retired at age 41. |
9 |
41 |
Retired. |
9 |
42 |
Good fortune. |
10 |
49 |
Gained a contact. |
11 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
50 |
Birth or Death involving a family member or close friend. |
12 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
55 |
Good fortune. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
A new romantic starts. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
67 |
A new romantic starts. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
73 |
A new romantic starts. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |