Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
20 |
Failed to qualify for Pirate (Rogue). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Make an unexpected connection outside Arch Peck's normal circles. Gain a Contact. |
2 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Good fortune |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Victim of a crime |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Make an unexpected connection outside Arch Peck's normal circles. Gain a Contact. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
A good deal ensures Arch Peck is living the high life for a few years. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
A sudden war destroys Arch Peck's trade routes and contacts, forcing Arch Peck to flee that region of space. |
8 |
46 |
Gain rebels as Enemy |
9 |
46 |
Became a Entertainer (Artist). |
9 |
49 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
10 |
50 |
Continued as Entertainer (Artist). |
10 |
54 |
Criticised a questionable political leader on Arch Peck's homeworld, causing his downfall. Gain an Enemy |
10 |
54 |
Promoted to Entertainer (Artist) rank 1. |
11 |
54 |
Continued as Entertainer (Artist). |
11 |
55 |
Public opinion turns on Arch Peck. |
12 |
55 |
Became a Scholar (Field Researcher). |
12 |
56 |
A disaster or war strikes. |
12 |
56 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
12 |
56 |
The planetary government interferes with Arch Peck's research for political or religious reasons. Arch Peck continue working secretely. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
Retired at age 59. |
13 |
59 |
Attempted to change assignments. |
13 |
59 |
Failed to qualify for Scientist (Scholar). |
13 |
59 |
Continued as Scholar (Field Researcher). |
13 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
63 |
Promoted to Scholar (Field Researcher) rank 1. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
63 |
Continued as Scholar (Field Researcher). |
14 |
65 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
65 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
69 |
Arch Peck faith is shaken. |
16 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
69 |
Continued as Believer (Missionary/Humanitarian). |
16 |
70 |
Arch Peck retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
17 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
73 |
Continued as Believer (Missionary/Humanitarian). |
17 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
77 |
Forced to muster out. |
18 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |