Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
22 |
Archibald Bluit faith is shaken. |
2 |
22 |
Continued as Believer (Holy Warrior). |
2 |
26 |
Archibald Bluit come into conflict with a splinter group Archibald Bluit's own religion which maintains Archibald Bluit's version is the wrong one. Gain 1 Rivals. |
3 |
26 |
Failed to qualify for Law Enforcement (Agent). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Navy (Flight) with the new title Crewman. |
3 |
27 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Failed to qualify for Enforcer (Rogue). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
30 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
34 |
Survived a risky adventure but gained nothing. |
5 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
36 |
Betrayed by a friend. One of Archibald Bluit's Contacts or Allies betrays Archibald Bluit, ending Archibald Bluit's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Returned to Believer (Holy Warrior). |
7 |
39 |
Archibald Bluit is caught in the periphery of a scandal. |
7 |
39 |
Demoted to Believer (Holy Warrior) rank -1 with the new title Hopeful. |
8 |
40 |
Continued as Believer (Holy Warrior). |
8 |
42 |
Archibald Bluit come into conflict with a splinter group Archibald Bluit's own religion which maintains Archibald Bluit's version is the wrong one. Gain 1 Rivals. |
9 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Retired. |
9 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
A new romantic starts. Gain an Ally. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
A new romantic starts. Gain an Ally. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Gained a contact. |
14 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Moved to a new world. |
15 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Moved to a new world. |
16 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
71 |
Good fortune. |
17 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |