Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Arlie Hopkins inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
21 |
Became a Scholar (Physician). |
2 |
25 |
An expedition or voyage goes wrong, leaving Arlie Hopkins stranded in the wilderness. |
3 |
25 |
Became a Agent (Intelligence). |
3 |
26 |
Hard times caused by a lack of interstellar trade costs Arlie Hopkins's job. |
4 |
26 |
Switched to Scout (Courier) with previous rank. |
4 |
30 |
Arlie Hopkins's ship is damaged, and Arlie Hopkins have to hitch-hike Arlie Hopkins's way back across the stars to the nearest scout base. |
4 |
30 |
Gain 5 Contacts. Gain 3 Enemies. |
5 |
30 |
Failed to qualify for Journalist (Entertainer). |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
32 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
37 |
Arlie Hopkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Failed to qualify for Broker (Merchant). |
7 |
37 |
Continued as Drifter (Wanderer). |
7 |
39 |
Spend time with an alien race. Gain a contact. |
7 |
41 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
42 |
Survived a risky adventure but gained nothing. |
8 |
45 |
Promoted to Drifter (Wanderer) rank 3. |
9 |
45 |
Continued as Drifter (Wanderer). |
9 |
46 |
Betrayed by a friend. One of Arlie Hopkins's Contacts or Allies betrays Arlie Hopkins, ending Arlie Hopkins's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
49 |
Promoted to Drifter (Wanderer) rank 4. |
10 |
49 |
Continued as Drifter (Wanderer). |
10 |
51 |
Arlie Hopkins do not know what happened to Arlie Hopkins. There is a gap in Arlie Hopkins's memory. |
11 |
51 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
55 |
Arlie Hopkins secretly provide religious rites for a dying leader or noble, although they do not share Arlie Hopkins's faith. Gain an Ally in the family and a Rival who disagrees with Arlie Hopkins's choice. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Continued as Believer (Mainstream Believer). |
12 |
57 |
Arlie Hopkins is sent to a new community or parish to preach The Word among the poor. |
12 |
59 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
Voluntarily left Mainstream Believer |
13 |
59 |
Retired. |
13 |
62 |
Scarred. Owe 5,000 for medical bills. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
74 |
Moved to a new world. |
17 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
78 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
18 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |