Retired Sublieutenant Arnold Franklin  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 79 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 3 (-1)111673
Sympathetic, Sunlit hair streaks
 
Skills
Animals 0
Astrogation 1
Athletics 0
Diplomat 1
Drive 0
Electronics (Sensors) 1
Flyer 0
Gun Combat (Slug) 1
Heavy Weapons 0
Leadership 1
Mechanic 1
Melee (Blade) 1
Melee (Fencing) 1
Melee (Unarmed) 1
Persuade 1
Recon 1
Seafarer 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Infantry Lance Corporal13
Scout Explorer 01
Drifter Wanderer 13
Navy Line/Crew Sublieutenant2 / 02
Merchant Free Trader 11
Drifter Barbarian 01
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Charlie Campbell Rival 1 0 2 1 Happrhani (M/14)
Cordie Bell Rival 0 2 4 3 Swanfeh (F/33)
Maud Lowe Ally 4 0 1 3 Swanfeh (F/59)
Delia Adams Contact 3 0 0 0 Cafadan (F/26)
Delia Adams loses some of their power base.
Thelma Knight Ally 0 1 0 2 Swanfeh (F/46)
Thelma Knight was ruined by misfortune caused by the character.
Hermina Mills Contact 2 1 0 0 Swanfeh (F/29)
Lafayette Willoby Ally 4 0 0 0 Swanfeh (M/17)
 
Term Age History
1 18 Became a Army (Infantry) with the new title Private.
1 21 Arnold Franklin is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
2 21 Became a Scout (Explorer).
2 23 Arnold Franklin inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
3 23 Returned to Army (Infantry).
3 26 Gained a contact.
3 27 Promoted to Army (Infantry) rank 1 with the new title Lance Corporal.
4 27 Continued as Army (Infantry).
4 30 Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally.
5 30 Failed to qualify for Pirate (Rogue).
5 30 Became a Drifter (Wanderer).
5 33 Betrayed by a friend. One of Arnold Franklin's Contacts or Allies betrays Arnold Franklin, ending Arnold Franklin's career. That Contact or Ally becomes a Rival or Enemy.
6 33 Failed to qualify for Worker (Citizen).
6 33 Submitted to the draft.
6 33 Became a Navy (Line/Crew) with the new title Crewman.
6 35 Advanced training in a specialist field.
7 37 Attempted to change assignments.
7 37 Failed to qualify for Flight (Navy).
7 37 Continued as Navy (Line/Crew).
7 41 Display heroism in battle, saving the whole ship.
7 41 Commissioned in Navy (Line/Crew) with the new title Ensign.
7 41 Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant.
8 41 Voluntarily left Line/Crew
8 41 Failed to qualify for Broker (Merchant).
8 41 Returned to Drifter (Wanderer).
8 44 Nearly killed. Fully recovered. Owe 30,000 for medical bills.
8 45 Promoted to Drifter (Wanderer) rank 1.
9 45 Continued as Drifter (Wanderer).
9 49 Arnold Franklin do not know what happened to Arnold Franklin. There is a gap in Arnold Franklin's memory.
10 49 Became a Merchant (Free Trader).
10 53 Make an unexpected connection outside Arnold Franklin's normal circles. Gain a Contact.
10 53 Promoted to Merchant (Free Trader) rank 1.
11 53 Voluntarily left Free Trader
11 53 Switched to Drifter (Barbarian).
11 56 Arnold Franklin run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
12 56 Aging Crisis. Owe 10,000 for medical bills.
12 56 Retired at age 56.
12 56 Retired.
12 59 A new romantic starts. Gain an Ally.
13 60 Aging Crisis. Owe 40,000 for medical bills.
13 63 Gained a contact.
14 64 Aging Crisis. Owe 30,000 for medical bills.
14 67 Moved to a new world.
15 68 Aging Crisis. Owe 60,000 for medical bills.
15 70 Good fortune.
16 72 Aging Crisis. Owe 30,000 for medical bills.
16 73 A new romantic starts. Gain an Ally.
17 76 Aging Crisis. Owe 50,000 for medical bills.
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