Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Scarred. |
3 |
26 |
Failed to qualify for Artist (Entertainer). |
3 |
26 |
Switched to Drifter (Scavenger). |
3 |
27 |
Attacked by enemies and injured. |
3 |
27 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
3 |
27 |
Gain Enemy if Arnold Shelton don't already have one. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
Betrayed by a friend. One of Arnold Shelton's Contacts or Allies betrays Arnold Shelton, ending Arnold Shelton's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Became a Entertainer (Journalist). |
5 |
34 |
An investigation, tour, project or expedition goes wrong, stranding Arnold Shelton far from home. |
6 |
34 |
Returned to Drifter (Wanderer). |
6 |
35 |
Arnold Shelton do not know what happened to Arnold Shelton. There is a gap in Arnold Shelton's memory. |
7 |
35 |
Became a Scout (Explorer). |
7 |
38 |
Arnold Shelton survey an alien world. |
7 |
39 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
39 |
Continued as Scout (Explorer). |
8 |
40 |
Arnold Shelton's scout ship is one of the first on the scene to rescue the survivors of a disaster but Arnold Shelton fail to help. Gain an Enemy. |
8 |
40 |
Arnold Shelton's ship is damaged, and Arnold Shelton have to hitch-hike Arnold Shelton's way back across the stars to the nearest scout base. |
8 |
40 |
Gain 3 Contacts. Gain 3 Enemies. |
9 |
43 |
Continued as Scout (Explorer). |
9 |
45 |
Arnold Shelton's ship is damaged, and Arnold Shelton have to hitch-hike Arnold Shelton's way back across the stars to the nearest scout base. |
9 |
45 |
Gain 3 Contacts. Gain 1 Enemies. |
10 |
45 |
Returned to Drifter (Wanderer). |
10 |
46 |
Arnold Shelton do not know what happened to Arnold Shelton. There is a gap in Arnold Shelton's memory. |
11 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
46 |
Retired at age 46. |
11 |
46 |
Retired. |
11 |
47 |
Moved to a new world. |
12 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
52 |
A new romantic starts. Gain an Ally. |
13 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
55 |
Moved to a new world. |
14 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
62 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
15 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
67 |
A new romantic starts. Gain an Ally. |
17 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
78 |
Birth or Death involving a family member or close friend. |
19 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |