Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Drafted into Infantry |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Cavalry (Army). |
3 |
26 |
Continued as Army (Infantry). |
3 |
29 |
Advanced training in a specialist field |
3 |
30 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
4 |
30 |
Continued as Army (Infantry). |
4 |
33 |
Lost eye or limb. Fully recovered. |
5 |
33 |
Became a Scout (Explorer). |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
35 |
Became a Citizen (Corporate). |
6 |
36 |
A revolution, attack or other unusual event throws Austin May's life into chaos, forcing Austin May to leave the planet. |
7 |
36 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
36 |
Submitted to the draft. |
7 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Given advanced training in a specialist field |
8 |
40 |
Continued as Merchant (Merchant Marine). |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
Make an unexpected connection outside Austin May's normal circles. Gain a Contact. |
10 |
48 |
Voluntarily left Merchant Marine |
10 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
50 |
Austin May refused an offer of inducements to betray Austin May's faith. Gain 4 enemies. |
11 |
52 |
Continued as Believer (Missionary/Humanitarian). |
11 |
56 |
Spend time with an alien race. Gain a contact. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Continued as Believer (Missionary/Humanitarian). |
12 |
57 |
Austin May aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
13 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
57 |
Retired. |
13 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
63 |
Good fortune. |
15 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
Good fortune. |
17 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
A new romantic starts. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |