Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
22 |
Bennie Parker refuse to secretly provide religious rites for a dying leader or noble, because they do not share Bennie Parker's faith. |
2 |
22 |
Continued as Believer (Mainstream Believer). |
2 |
25 |
Bennie Parker retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
26 |
Voluntarily left Mainstream Believer |
3 |
26 |
Failed to qualify for Law Enforcement (Agent). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Attacked by enemies and injured. |
3 |
27 |
Lost eye or limb. Owe 1,250 for medical bills. |
3 |
27 |
Gain Enemy if Bennie Parker don't already have one. |
4 |
30 |
Voluntarily left Wanderer |
4 |
30 |
Became a Scholar (Physician). |
4 |
31 |
An expedition or voyage goes wrong, leaving Bennie Parker stranded in the wilderness. |
4 |
34 |
Promoted to Scholar (Physician) rank 1. |
5 |
34 |
Voluntarily left Physician |
5 |
34 |
Became a Citizen (Colonist). |
5 |
38 |
Bennie Parker's business expands, Bennie Parker's corporation grows, or the colony thrives. |
5 |
38 |
Promoted to Citizen (Colonist) rank 1. |
6 |
38 |
Voluntarily left Colonist |
6 |
38 |
Became a Merchant (Free Trader). |
6 |
42 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
42 |
Switched to Drifter (Barbarian). |
7 |
45 |
Spend time with an alien race. Gain a contact. |
8 |
46 |
Continued as Drifter (Barbarian). |
8 |
47 |
Attempted a risky adventure and was wildly successful. |
8 |
50 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
50 |
Continued as Drifter (Barbarian). |
9 |
53 |
Bennie Parker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
53 |
Entered Merchant Academy with the Shipboard curriculum. |
10 |
57 |
Graduated. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
11 |
57 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
61 |
Bennie Parker's business or ship thrives. |
11 |
61 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
Continued as Merchant (Merchant Marine). |
12 |
64 |
Embroiled in legal trouble. |
12 |
65 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
Continued as Merchant (Merchant Marine). |
13 |
69 |
Befriend a useful ally in one sphere. Gain an Ally. |
13 |
69 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
14 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
69 |
Continued as Merchant (Merchant Marine). |
14 |
72 |
Make an unexpected connection outside Bennie Parker's normal circles. Gain a Contact. |
14 |
73 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
15 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
73 |
Continued as Merchant (Merchant Marine). |
15 |
75 |
Befriend a useful ally in one sphere. Gain an Ally. |
16 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |