Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
22 |
Benny Lambert retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
2 |
22 |
Continued as Believer (Mainstream Believer). |
2 |
25 |
Benny Lambert secretly provide religious rites for a dying leader or noble, although they do not share Benny Lambert's faith. Gain an Ally in the family and a Rival who disagrees with Benny Lambert's choice. |
3 |
26 |
Continued as Believer (Mainstream Believer). |
3 |
29 |
Benny Lambert accepted an offer of inducements to betray Benny Lambert's faith. Gain 290,000 in cash. |
3 |
30 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
4 |
30 |
Failed to qualify for Colonist (Citizen). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
32 |
Nearly killed. Owe 20,000 for medical bills. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Benny Lambert's business or ship thrives. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
A sudden war destroys Benny Lambert's trade routes and contacts, forcing Benny Lambert to flee that region of space. |
7 |
43 |
Gain rebels as Enemy |
8 |
43 |
Switched to Drifter (Wanderer). |
8 |
45 |
Benny Lambert run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
45 |
Became a Citizen (Worker). |
9 |
48 |
Spent time maintaining and using heavy vehicles. |
9 |
49 |
Promoted to Citizen (Worker) rank 1. |
10 |
49 |
Continued as Citizen (Worker). |
10 |
53 |
Amnesia. |
11 |
53 |
Continued as Citizen (Worker). |
11 |
55 |
Benny Lambert learn something Benny Lambert should not have – a corporate secret, a political scandal – which Benny Lambert can profit from illegally. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Continued as Citizen (Worker). |
12 |
60 |
Benny Lambert gain experience in a technical field as a computer operator or surveyor. |
12 |
61 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
Continued as Citizen (Worker). |
13 |
62 |
Benny Lambert gain experience in a technical field as a computer operator or surveyor. |
13 |
65 |
Promoted to Citizen (Worker) rank 3. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Continued as Citizen (Worker). |
14 |
66 |
A new romantic starts. Gain an Ally. |
14 |
69 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Continued as Citizen (Worker). |
15 |
73 |
Benny Lambert's business expands, Benny Lambert's corporation grows, or the colony thrives. |
15 |
73 |
Forced to muster out. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
73 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
16 |
74 |
Opponents of Benny Lambert's belief system ambush Benny Lambert. |
16 |
74 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
17 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
74 |
Retired. |
17 |
76 |
Good fortune. |
18 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |