Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
19 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
25 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Artist) rank 2. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
29 |
Expose or are involved in a scandal of some sort. |
4 |
29 |
Became a Army (Army Support) with the new title Private. |
4 |
33 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
33 |
Gain rebels as Enemy |
5 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
34 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
37 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
37 |
Continued as Agent (Law Enforcement). |
6 |
38 |
Established a network of contacts. Gain 1 contacts. |
6 |
41 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
41 |
Continued as Agent (Law Enforcement). |
7 |
45 |
Established a network of contacts. Gain 3 contacts. |
7 |
45 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
8 |
45 |
Voluntarily left Law Enforcement |
8 |
45 |
Failed to qualify for Surveyor (Scout). |
8 |
45 |
Became a Drifter (Wanderer). |
8 |
47 |
Benton Enright do not know what happened to Benton Enright. There is a gap in Benton Enright's memory. |
9 |
47 |
Failed to qualify for Broker (Merchant). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
50 |
Make an unexpected connection outside Benton Enright's normal circles. Gain a Contact. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Make an unexpected connection outside Benton Enright's normal circles. Gain a Contact. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
A good deal ensures Benton Enright is living the high life for a few years. |
11 |
59 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
63 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Continued as Merchant (Merchant Marine). |
13 |
66 |
Benton Enright's ship or starport is destroyed by criminals. Gain them as an Enemy. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
14 |
70 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
14 |
70 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
Continued as Believer (Holy Warrior). |
15 |
72 |
Benton Enright refused an offer of inducements to betray Benton Enright's faith. Gain 4 enemies. |
15 |
74 |
Forced to muster out. |
16 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
Retired. |
16 |
75 |
Gained a contact. |
17 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |