Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Spend several years jumping from world to world in Bernice Payne's scout ship. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
24 |
Psychologically damaged by Bernice Payne's time in the scouts. |
3 |
24 |
Failed to qualify for Colonist (Citizen). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
28 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
32 |
Gained a contact. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Became a Merchant (Broker). |
5 |
33 |
A good deal ensures Bernice Payne is living the high life for a few years. |
5 |
36 |
Promoted to Merchant (Broker) rank 1. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
38 |
A sudden war destroys Bernice Payne's trade routes and contacts, forcing Bernice Payne to flee that region of space. |
6 |
38 |
Gain rebels as Enemy |
7 |
38 |
Returned to Drifter (Barbarian). |
7 |
39 |
Bernice Payne run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
41 |
Bernice Payne is chosen to represent Bernice Payne's faith in a vid show or other highly public forum. |
9 |
43 |
Continued as Believer (Mainstream Believer). |
9 |
44 |
Bernice Payne retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
47 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
10 |
47 |
Continued as Believer (Mainstream Believer). |
10 |
51 |
Someone more charismatic but less devout than Bernice Payne has become Bernice Payne's superior. |
10 |
51 |
Forced to muster out. |
11 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Retired. |
11 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Moved to a new world. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Gained a contact. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
Victim of a crime. |
17 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
76 |
Gained a contact. |
18 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |