Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Became a Scout (Explorer). |
2 |
20 |
Brown Enright's ship is damaged, and Brown Enright have to hitch-hike Brown Enright's way back across the stars to the nearest scout base. |
2 |
20 |
Gain 2 Contacts. Gain 1 Enemies. |
3 |
20 |
Failed to qualify for Flight (Navy). |
3 |
20 |
Submitted to the draft. |
3 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
24 |
Uncover a major conspiracy against Brown Enright's employers. |
3 |
24 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
24 |
Continued as Agent (Law Enforcement). |
4 |
26 |
Good fortune |
4 |
28 |
Forced to continue current assignment. |
4 |
28 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
28 |
Continued as Agent (Law Enforcement). |
5 |
32 |
Rewarded for a successful mission. |
6 |
32 |
Voluntarily left Law Enforcement |
6 |
32 |
Became a Entertainer (Artist). |
6 |
35 |
Join homeworld’s celebrity circles |
6 |
35 |
Gain a contact |
6 |
36 |
Promoted to Entertainer (Artist) rank 1. |
7 |
36 |
Continued as Entertainer (Artist). |
7 |
39 |
Works is especially well received and popular, making Brown Enright a minor celebrity |
7 |
40 |
Promoted to Entertainer (Artist) rank 2. |
8 |
40 |
Voluntarily left Artist |
8 |
40 |
Failed to qualify for Broker (Merchant). |
8 |
40 |
Became a Drifter (Scavenger). |
8 |
41 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
45 |
Opponents of Brown Enright's belief system ambush Brown Enright. |
9 |
45 |
Severely injured. Owe 15,000 for medical bills. |
10 |
45 |
Returned to Drifter (Scavenger). |
10 |
48 |
Spend time with an alien race. Gain a contact. |
11 |
49 |
Continued as Drifter (Scavenger). |
11 |
50 |
Attempted a risky adventure and was wildly successful. |
12 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Continued as Drifter (Scavenger). |
12 |
55 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
13 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
55 |
Retired. |
13 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
69 |
A new romantic starts. Gain an Ally. |
17 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
78 |
A new romantic starts. Gain an Ally. |
19 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |