Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
A job goes wrong, forcing Buck McIntire to flee off-planet. |
2 |
20 |
Became a Merchant (Broker). |
2 |
21 |
Embroiled in legal trouble. |
3 |
24 |
Continued as Merchant (Broker). |
3 |
25 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
25 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
28 |
Spent the college years partying. |
4 |
28 |
Dropped out of the merchant academy. |
5 |
28 |
Continued as Merchant (Broker). |
5 |
30 |
A sudden war destroys Buck McIntire's trade routes and contacts, forcing Buck McIntire to flee that region of space. |
5 |
30 |
Gain rebels as Enemy |
6 |
30 |
Failed to qualify for Thief (Rogue). |
6 |
30 |
Submitted to the draft. |
6 |
30 |
Became a Army (Infantry) with the new title Private. |
6 |
34 |
Gained a contact. |
6 |
34 |
Attempt at commissioned failed. |
6 |
34 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
7 |
34 |
Attempted to change assignments. |
7 |
34 |
Failed to qualify for Cavalry (Army). |
7 |
34 |
Continued as Army (Infantry). |
7 |
38 |
Assigned to a peacekeeping role. |
8 |
38 |
Voluntarily left Infantry |
8 |
38 |
Failed to qualify for Intelligence (Agent). |
8 |
38 |
Became a Drifter (Barbarian). |
8 |
40 |
Birth or Death involving a family member or close friend. |
9 |
42 |
Continued as Drifter (Barbarian). |
10 |
46 |
Continued as Drifter (Barbarian). |
10 |
48 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
11 |
48 |
Failed to qualify for Surveyor (Scout). |
11 |
48 |
Continued as Drifter (Barbarian). |
11 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
52 |
Retired at age 52. |
12 |
52 |
Continued as Drifter (Barbarian). |
12 |
54 |
Suffer from a life-threatening illness. |
13 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
54 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
55 |
Buck McIntire refuse to secretly provide religious rites for a dying leader or noble, because they do not share Buck McIntire's faith. |
13 |
58 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
58 |
Continued as Believer (Missionary/Humanitarian). |
14 |
59 |
Buck McIntire secretly provide religious rites for a dying leader or noble, although they do not share Buck McIntire's faith. Gain an Ally in the family and a Rival who disagrees with Buck McIntire's choice. |
14 |
62 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
15 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
62 |
Continued as Believer (Missionary/Humanitarian). |
15 |
64 |
Buck McIntire retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
66 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
16 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
66 |
Continued as Believer (Missionary/Humanitarian). |
16 |
69 |
Opponents of Buck McIntire's belief system ambush Buck McIntire. |
16 |
69 |
Nearly killed. Owe 30,000 for medical bills. |
16 |
70 |
Promoted to Believer (Missionary/Humanitarian) rank 4 with the new title Project Coordinator. |
17 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
70 |
Continued as Believer (Missionary/Humanitarian). |
17 |
74 |
Buck McIntire refused an offer of inducements to betray Buck McIntire's faith. Gain 1 enemies. |
17 |
74 |
Forced to muster out. |
18 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
74 |
Retired. |
18 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |