Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
22 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
22 |
Gain rebels as Enemy |
2 |
22 |
Became a Drifter (Scavenger). |
3 |
26 |
Voluntarily left Scavenger |
3 |
26 |
Became a Rogue (Enforcer). |
3 |
28 |
Involved in a gambling ring. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Rogue (Thief) with previous rank. |
4 |
34 |
A police detective or rival criminal forces Carleton Cumming to flee and vows to hunt Carleton Cumming down. Gain an Enemy. |
5 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
38 |
Carleton Cumming is caught in the periphery of a scandal. |
5 |
38 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
41 |
Carleton Cumming is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Returned to Drifter (Scavenger). |
7 |
43 |
Find Ancient Technology. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
49 |
Moved to a new world. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Returned to Believer (Missionary/Humanitarian). |
9 |
53 |
Carleton Cumming aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
53 |
Retired. |
10 |
55 |
A new romantic starts. Gain an Ally. |
11 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
60 |
Good fortune. |
12 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
Moved to a new world. |
14 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
Gained a contact. |
15 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |