Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
22 |
Gained a contact. |
1 |
22 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
1 |
22 |
Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain. |
2 |
22 |
Voluntarily left Ground Assault |
2 |
22 |
Failed to qualify for Field Researcher (Scholar). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
26 |
Carlos Cause is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
26 |
Became a Noble (Dilettante) with the new title Wastrel. |
3 |
28 |
Join a conspiracy of nobles that were caught. |
3 |
28 |
Political manoeuvrings usurp Carlos Cause's position. Gain a Rival. |
3 |
30 |
Promoted to Noble (Dilettante) rank 1. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Noble (Diplomat) with the new title 3rd Secretary and previous rank. |
4 |
32 |
Inherit a gift from a rich relative. |
4 |
34 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Returned to Noble (Dilettante). |
5 |
38 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
5 |
38 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
6 |
38 |
Continued as Noble (Dilettante). |
6 |
41 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
42 |
Promoted to Noble (Dilettante) rank 3. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Switched to Noble (Administrator) with the new title Manager and previous rank. |
7 |
45 |
Carlos Cause make an alliance with a powerful and charismatic noble, who becomes an Ally. |
7 |
46 |
Promoted to Noble (Administrator) rank 4 with the new title Chief. |
8 |
46 |
Continued as Noble (Administrator). |
8 |
47 |
A family scandal forces Carlos Cause out of Carlos Cause's position. |
9 |
47 |
Became a Drifter (Wanderer). |
9 |
51 |
Attacked by enemies that Carlos Cause easily defeat. |
9 |
51 |
Gain Enemy if Carlos Cause don't already have one. |
9 |
51 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
51 |
Continued as Drifter (Wanderer). |
10 |
54 |
Betrayed by a friend. One of Carlos Cause's Contacts or Allies betrays Carlos Cause, ending Carlos Cause's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
56 |
Moved to a new world. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Continued as Believer (Missionary/Humanitarian). |
12 |
62 |
Carlos Cause secretly provide religious rites for a dying leader or noble, although they do not share Carlos Cause's faith. Gain an Ally in the family and a Rival who disagrees with Carlos Cause's choice. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Continued as Believer (Missionary/Humanitarian). |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
13 |
66 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
Continued as Believer (Missionary/Humanitarian). |
14 |
68 |
Carlos Cause refuse to secretly provide religious rites for a dying leader or noble, because they do not share Carlos Cause's faith. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
Continued as Believer (Missionary/Humanitarian). |
15 |
71 |
Carlos Cause refuse to secretly provide religious rites for a dying leader or noble, because they do not share Carlos Cause's faith. |
15 |
74 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
16 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
Continued as Believer (Missionary/Humanitarian). |
16 |
78 |
Carlos Cause refused an offer of inducements to betray Carlos Cause's faith. Gain 3 enemies. |
16 |
78 |
Forced to muster out. |
17 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |