Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Carson Remmington's scout ship is one of the first on the scene to rescue the survivors of a disaster but Carson Remmington fail to help. Gain an Enemy. |
1 |
21 |
Carson Remmington have no idea what happened to Carson Remmington – they found Carson Remmington's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Nearly killed. Owe 45,000 for medical bills. |
3 |
24 |
Failed to qualify for Merchant Academy. |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
25 |
Carson Remmington do not know what happened to Carson Remmington. There is a gap in Carson Remmington's memory. |
4 |
25 |
Failed to qualify for Corporate Agent (Agent). |
4 |
25 |
Switched to Drifter (Scavenger). |
4 |
29 |
Scarred. Owe 5,000 for medical bills. |
5 |
29 |
Failed to qualify for Surveyor (Scout). |
5 |
29 |
Switched to Drifter (Wanderer). |
5 |
32 |
Drafted into Law Enforcement |
6 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
35 |
Established a network of contacts. Gain 1 contacts. |
7 |
37 |
Continued as Agent (Law Enforcement). |
7 |
38 |
An investigation takes on a dangerous turn. |
7 |
38 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
7 |
41 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
41 |
Continued as Agent (Law Enforcement). |
8 |
44 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
9 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
47 |
Carson Remmington come into conflict with a splinter group Carson Remmington's own religion which maintains Carson Remmington's version is the wrong one. Gain 2 Rivals. |
10 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
47 |
Retired. |
10 |
51 |
A new romantic starts. Gain an Ally. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Birth or Death involving a family member or close friend. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Moved to a new world. |
13 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
A new romantic starts. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
Gained a contact. |
17 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |