Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Clair Nevil's scout ship is one of the first on the scene to rescue the survivors of a disaster but Clair Nevil fail to help. Gain an Enemy. |
1 |
20 |
Clair Nevil's ship is damaged, and Clair Nevil have to hitch-hike Clair Nevil's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 1 Contacts. Gain 1 Enemies. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Serve as the courier for an important message from the Imperium. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Clair Nevil spend a great deal of time on the fringes of Charted Space. |
3 |
29 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Surveyor) with previous rank. |
4 |
32 |
When dealing with an alien race, Clair Nevil botch an opportunity to gather extra intelligence about them. |
4 |
32 |
Clair Nevil inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
35 |
When dealing with an alien race, Clair Nevil botch an opportunity to gather extra intelligence about them. |
5 |
35 |
Clair Nevil have no idea what happened to Clair Nevil – they found Clair Nevil's ship drifting on the fringes of friendly space. |
5 |
38 |
Promoted to Scout (Surveyor) rank 2. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
42 |
Spend several years jumping from world to world in Clair Nevil's scout ship. |
6 |
42 |
Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Switched to Scout (Explorer) with previous rank. |
7 |
46 |
Clair Nevil's scout ship is one of the first on the scene to rescue the survivors of a disaster but Clair Nevil fail to help. Gain an Enemy. |
7 |
46 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
46 |
Promoted to Scout (Explorer) rank 4. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Returned to Scout (Surveyor). |
8 |
49 |
Encounter a Psionic institute. |
8 |
49 |
Tested for psionic powers |
9 |
50 |
Continued as Scout (Surveyor). |
9 |
51 |
Spend several years jumping from world to world in Clair Nevil's scout ship. |
9 |
54 |
Promoted to Scout (Surveyor) rank 4. |
10 |
54 |
Continued as Scout (Surveyor). |
10 |
55 |
Clair Nevil's scout ship is one of the first on the scene to rescue the survivors of a disaster but Clair Nevil fail to help. Gain an Enemy. |
10 |
55 |
Psychologically damaged by Clair Nevil's time in the scouts. |
10 |
58 |
Promoted to Scout (Surveyor) rank 5. |
11 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Scout (Surveyor). |
11 |
61 |
Psychologically damaged by Clair Nevil's time in the scouts. |
12 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
61 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
65 |
Opponents of Clair Nevil's belief system ambush Clair Nevil. |
12 |
65 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
13 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
65 |
Retired. |
13 |
69 |
A new romantic starts. Gain an Ally. |
14 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
71 |
Gained a contact. |
15 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
74 |
A new romantic starts. Gain an Ally. |
16 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |