Retired Manager Clair Shackley  

Species Age Sex Str Dex End Int Edu SocUPP
Trexen 79 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 4 (-1) 9 (1)111749
Outraged, Talented
 
Skills
Admin 1
Advocate 0
Animals 0
Astrogation 0
Broker 0
Carouse 1
Diplomat 0
Drive (Track) 1
Electronics 0
Flyer 0
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Leadership 0
Melee (Unarmed) 1
Profession (Spacer) 0
Seafarer 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Corporate Manager23
Agent Law Enforcement Rookie01
Drifter Barbarian 01
Drifter Wanderer 02
Drifter Scavenger 01
Retired 09
 
Name Type Affinity Enmity Power Influence Species
Cyril McRae Contact 2 1 2 3 Trexen (M/62)
King Fuller Enemy 0 3 0 1 Happrhani (M/75)
King Fuller is a member of an organisation which holds a generally opposite view of the Traveller.
An incident occured.
King Fuller was ruined by misfortune caused by the character.
Flora Holland Ally 2 0 0 1 Trexen (F/42)
Flora Holland is in desperate trouble and could use the character’s help.
Golden Holland Ally 2 0 6 3 Trexen (M/35)
Golden Holland is out of contact doing something interesting but not suspicious.
Larry Lambert Ally 4 0 6 1 Trexen (M/44)
Larry Lambert belongs to an unusual cultural or religious group.
Irene Porter Contact 1 1 2 1 Hanen (F/16)
 
Term Age History
1 18 Became a Citizen (Corporate).
1 20 Clair Shackley learn something Clair Shackley should not have – a corporate secret, a political scandal – which Clair Shackley can profit from illegally.
1 20 Gain a criminal contact.
1 22 Promoted to Citizen (Corporate) rank 1.
2 22 Continued as Citizen (Corporate).
2 24 Clair Shackley is rewarded for Clair Shackley's diligence or cunning.
3 26 Continued as Citizen (Corporate).
3 28 Advanced training in a specialist field.
3 30 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
4 30 Voluntarily left Corporate
4 30 Failed to qualify for Engineer/Gunner (Navy).
4 30 Submitted to the draft.
4 30 Became a Agent (Law Enforcement) with the new title Rookie.
4 32 Life ruined by a criminal gang. Gain the gang as an Enemy
5 32 Became a Drifter (Barbarian).
5 36 Scarred. Fully recovered. Owe 5,000 for medical bills.
6 36 Failed to qualify for Physician (Scholar).
6 36 Switched to Drifter (Wanderer).
6 39 Contact with Government.
7 40 Continued as Drifter (Wanderer).
7 41 Scarred. Fully recovered. Owe 5,000 for medical bills.
8 41 Failed to qualify for Broker (Merchant).
8 41 Switched to Drifter (Scavenger).
8 43 Nearly killed. Owe 40,000 for medical bills.
9 43 Aging Crisis. Owe 40,000 for medical bills.
9 43 Retired at age 43.
9 43 Retired.
9 44 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10 47 Aging Crisis. Owe 20,000 for medical bills.
10 50 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11 51 Aging Crisis. Owe 10,000 for medical bills.
11 53 Victim of a crime.
12 55 Aging Crisis. Owe 50,000 for medical bills.
12 59 Birth or Death involving a family member or close friend.
13 59 Aging Crisis. Owe 10,000 for medical bills.
13 63 Betrayal. Convert an Ally into a Rival or Enemy.
14 63 Aging Crisis. Owe 60,000 for medical bills.
14 66 A new romantic starts. Gain an Ally.
15 67 Aging Crisis. Owe 50,000 for medical bills.
15 68 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
16 71 Aging Crisis. Owe 10,000 for medical bills.
16 73 Birth or Death involving a family member or close friend.
17 75 Aging Crisis. Owe 20,000 for medical bills.
17 76 Gained a contact.
18 79 Aging Crisis. Owe 30,000 for medical bills.
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