Retired Experienced Broker Clark Phillips  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 79 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 9 (1) 3 (-1)111693
Thick skinned, Average, Always looks pale
 
Skills
Admin 2
Advocate 1
Broker 4
Deception 0
Drive (Track) 1
Electronics (Comms) 1
Engineer (Power) 1
Language (Floriani (Florian League)) 1
Language (Oynprith (Droyne)) 1
Mechanic 1
Medic 1
Persuade 1
Profession (Hostile Environment/Underwater) 1
Recon 2
Science (Social Sciences/Belief) 1
Science (Space Sciences/Planetology) 1
Seafarer 0
Stealth 0
Streetwise 1
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 24
Scout Explorer 02
Citizen Worker Technician23
Believer Missionary/Humanitarian Junior Project Worker01
Merchant Broker Experienced Broker46
Believer Mainstream Believer Initiate11
 
Name Type Affinity Enmity Power Influence Species
Brayden Fillanes Enemy 0 2 1 2 Irhadre (M/18)
Kent Fleming Contact 1 0 0 5 Halka (M/25)
Fritz Lawlor Contact 2 1 3 0 Halka (M/17)
Fritz Lawlor is diminished in both power and influence.
Jennings Fletcher Contact 0 1 1 1 Halka (M/27)
Jennings Fletcher is missing under suspicious circumstances.
Frederick Thompson Contact 2 0 1 0 Azhanti (M/22)
Frederick Thompson has life-changing event that creates new responsibilities.
Lala Hughes Contact 2 1 6 1 Halka (F/27)
Arthur Hernandez Enemy 0 3 5 2 Halka (M/49)
Arthur Hernandez is a member of an organisation which holds a generally opposite view of the Traveller.
Willie Aubert Enemy 0 2 5 3 Trexen (F/22)
Ernest Soto Contact 1 1 3 1 Halka (M/61)
Ernest Soto is diminished in both power and influence.
Basil Ford Contact 2 1 1 1 Lancian (M/86)
Basil Ford is a questionable figure such as a criminal, pirate or disgraced noble.
Annabel Craig Contact 1 0 0 1 Halka (F/23)
Relationship altered.
Charles Craig Rival 1 1 1 2 Halka (M/89)
Charles Craig gains in power.
 
Term Age History
1 18 Failed to qualify for Flight (Navy).
1 18 Became a Drifter (Wanderer).
1 19 Find Ancient Technology.
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 25 Betrayed by a friend. One of Clark Phillips's Contacts or Allies betrays Clark Phillips, ending Clark Phillips's career. That Contact or Ally becomes a Rival or Enemy.
3 25 Failed to qualify for Line/Crew (Navy).
3 25 Submitted to the draft.
3 25 Became a Scout (Explorer).
3 28 Clark Phillips's scout ship is one of the first on the scene to rescue the survivors of a disaster but Clark Phillips fail to help. Gain an Enemy.
3 28 Clark Phillips's ship is damaged, and Clark Phillips have to hitch-hike Clark Phillips's way back across the stars to the nearest scout base.
3 28 Gain 5 Contacts. Gain 2 Enemies.
4 29 Continued as Scout (Explorer).
4 31 Nearly killed. Owe 45,000 for medical bills.
5 31 Became a Citizen (Worker).
5 32 Clark Phillips learn something Clark Phillips should not have – a corporate secret, a political scandal – which Clark Phillips can profit from illegally.
5 32 Gain a criminal contact.
6 35 Continued as Citizen (Worker).
6 36 Clark Phillips's business expands, Clark Phillips's corporation grows, or the colony thrives.
6 39 Promoted to Citizen (Worker) rank 1.
7 39 Continued as Citizen (Worker).
7 40 Moved to a new world.
7 43 Promoted to Citizen (Worker) rank 2 with the new title Technician.
8 43 Voluntarily left Worker
8 43 Failed to qualify for Intelligence (Agent).
8 43 Returned to Drifter (Wanderer).
8 44 Spend time with an alien race. Gain a contact.
8 47 Promoted to Drifter (Wanderer) rank 2.
9 47 Continued as Drifter (Wanderer).
9 50 Lost eye or limb. Owe 2,500 for medical bills.
10 50 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 51 Clark Phillips have been following false teachings!
11 51 Became a Merchant (Broker).
11 55 Make an unexpected connection outside Clark Phillips's normal circles. Gain a Contact.
11 55 Forced to continue current assignment.
11 55 Promoted to Merchant (Broker) rank 1.
12 55 Aging Crisis. Owe 10,000 for medical bills.
12 55 Retired at age 55.
12 55 Continued as Merchant (Broker).
12 57 Find an Alien Artifact.
13 59 Aging Crisis. Owe 50,000 for medical bills.
13 59 Continued as Merchant (Broker).
13 60 Risk Clark Phillips's fortune on a possibility lucrative deal and win.
13 63 Promoted to Merchant (Broker) rank 2.
14 63 Aging Crisis. Owe 20,000 for medical bills.
14 63 Continued as Merchant (Broker).
14 67 Embroiled in legal trouble.
14 67 Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker.
15 67 Aging Crisis. Owe 30,000 for medical bills.
15 67 Continued as Merchant (Broker).
15 68 Make an unexpected connection outside Clark Phillips's normal circles. Gain a Contact.
15 71 Promoted to Merchant (Broker) rank 4.
16 71 Aging Crisis. Owe 40,000 for medical bills.
16 71 Continued as Merchant (Broker).
16 73 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
16 75 Forced to muster out.
17 75 Aging Crisis. Owe 60,000 for medical bills.
17 75 Switched to Believer (Mainstream Believer) with the new title Lay Person.
17 78 Clark Phillips accepted an offer of inducements to betray Clark Phillips's faith. Gain 1,410,000 in cash.
17 79 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
18 79 Aging Crisis. Owe 20,000 for medical bills.
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