Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Find Ancient Technology. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Betrayed by a friend. One of Clark Phillips's Contacts or Allies betrays Clark Phillips, ending Clark Phillips's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Failed to qualify for Line/Crew (Navy). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Scout (Explorer). |
3 |
28 |
Clark Phillips's scout ship is one of the first on the scene to rescue the survivors of a disaster but Clark Phillips fail to help. Gain an Enemy. |
3 |
28 |
Clark Phillips's ship is damaged, and Clark Phillips have to hitch-hike Clark Phillips's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 5 Contacts. Gain 2 Enemies. |
4 |
29 |
Continued as Scout (Explorer). |
4 |
31 |
Nearly killed. Owe 45,000 for medical bills. |
5 |
31 |
Became a Citizen (Worker). |
5 |
32 |
Clark Phillips learn something Clark Phillips should not have – a corporate secret, a political scandal – which Clark Phillips can profit from illegally. |
5 |
32 |
Gain a criminal contact. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
36 |
Clark Phillips's business expands, Clark Phillips's corporation grows, or the colony thrives. |
6 |
39 |
Promoted to Citizen (Worker) rank 1. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
40 |
Moved to a new world. |
7 |
43 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
8 |
43 |
Voluntarily left Worker |
8 |
43 |
Failed to qualify for Intelligence (Agent). |
8 |
43 |
Returned to Drifter (Wanderer). |
8 |
44 |
Spend time with an alien race. Gain a contact. |
8 |
47 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
50 |
Lost eye or limb. Owe 2,500 for medical bills. |
10 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
51 |
Clark Phillips have been following false teachings! |
11 |
51 |
Became a Merchant (Broker). |
11 |
55 |
Make an unexpected connection outside Clark Phillips's normal circles. Gain a Contact. |
11 |
55 |
Forced to continue current assignment. |
11 |
55 |
Promoted to Merchant (Broker) rank 1. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Continued as Merchant (Broker). |
12 |
57 |
Find an Alien Artifact. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
Continued as Merchant (Broker). |
13 |
60 |
Risk Clark Phillips's fortune on a possibility lucrative deal and win. |
13 |
63 |
Promoted to Merchant (Broker) rank 2. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
63 |
Continued as Merchant (Broker). |
14 |
67 |
Embroiled in legal trouble. |
14 |
67 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
Continued as Merchant (Broker). |
15 |
68 |
Make an unexpected connection outside Clark Phillips's normal circles. Gain a Contact. |
15 |
71 |
Promoted to Merchant (Broker) rank 4. |
16 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
71 |
Continued as Merchant (Broker). |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
16 |
75 |
Forced to muster out. |
17 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
75 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
17 |
78 |
Clark Phillips accepted an offer of inducements to betray Clark Phillips's faith. Gain 1,410,000 in cash. |
17 |
79 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
18 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |