Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
22 |
Assigned to an assault on an enemy fortress. |
1 |
22 |
Injured |
2 |
22 |
Continued as Marine (Marine Support). |
2 |
23 |
Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
3 |
23 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
25 |
Rewarded for a successful mission. |
3 |
27 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
27 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Rewarded for a successful mission. |
4 |
31 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
33 |
Accepted a deal with criminal or other figure under investigation. |
6 |
33 |
Failed to qualify for Field Researcher (Scholar). |
6 |
33 |
Became a Drifter (Scavenger). |
6 |
36 |
Nearly killed. Owe 12,500 for medical bills. |
7 |
36 |
Became a Merchant (Free Trader). |
7 |
37 |
A sudden war destroys Dale Peck's trade routes and contacts, forcing Dale Peck to flee that region of space. |
7 |
37 |
Gain rebels as Enemy |
8 |
37 |
Switched to Drifter (Barbarian). |
8 |
40 |
Attempted a risky adventure and was sent to prison. |
8 |
41 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
41 |
Became a Prisoner (Inmate). |
9 |
45 |
Hire a new lawyer. |
10 |
45 |
Switched to Prisoner (Fixer) with previous rank. |
10 |
47 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
11 |
49 |
Switched to Prisoner (Thug) with previous rank. |
11 |
53 |
Severely injured. Owe 20,000 for medical bills. |
12 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Returned to Prisoner (Inmate). |
12 |
54 |
Accused of assaulting a prison guard. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
57 |
Returned to Prisoner (Thug). |
13 |
60 |
A guard takes a dislike to Dale Peck. |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
61 |
Returned to Prisoner (Inmate). |
14 |
63 |
Defeated a prison gang. Gain an Enemy. |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
65 |
Continued as Prisoner (Inmate). |
15 |
66 |
Disgraced. Word of Dale Peck's criminal past reaches Dale Peck's homeworld. |
16 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
69 |
Returned to Prisoner (Fixer). |
16 |
70 |
Disgraced. Word of Dale Peck's criminal past reaches Dale Peck's homeworld. |
17 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
73 |
Returned to Prisoner (Thug). |
17 |
76 |
A guard takes a dislike to Dale Peck. |
18 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |