Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
19 |
A mission goes wrong and Damon George is stranded behind enemy lines. Ejected from the service. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Star Marine (Marine). |
2 |
22 |
Continued as Marine (Marine Support). |
2 |
23 |
Assigned to an assault on an enemy fortress. |
2 |
26 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Marine (Marine Support). |
3 |
30 |
A mission goes disastrously wrong due to Damon George's commander’s error or incompetence, but Damon George survive. |
3 |
30 |
Cover for the commander and gain an Ally. |
3 |
30 |
Promoted to Marine (Marine Support) rank 2 with the new title Corporal. |
4 |
30 |
Continued as Marine (Marine Support). |
4 |
33 |
Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
5 |
33 |
Failed to qualify for Corporate (Citizen). |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
36 |
Betrayed by a friend. One of Damon George's Contacts or Allies betrays Damon George, ending Damon George's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Became a Merchant (Broker). |
6 |
38 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
40 |
Promoted to Merchant (Broker) rank 1. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
44 |
A good deal ensures Damon George is living the high life for a few years. |
7 |
44 |
Promoted to Merchant (Broker) rank 2. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
48 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
9 |
48 |
Continued as Merchant (Broker). |
9 |
51 |
Make an unexpected connection outside Damon George's normal circles. Gain a Contact. |
9 |
52 |
Promoted to Merchant (Broker) rank 4. |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Merchant (Broker). |
10 |
55 |
Risk Damon George's fortune on a possibility lucrative deal and win. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Continued as Merchant (Broker). |
11 |
60 |
Make an unexpected connection outside Damon George's normal circles. Gain a Contact. |
11 |
60 |
Promoted to Merchant (Broker) rank 5. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Continued as Merchant (Broker). |
12 |
61 |
Given advanced training in a specialist field |
12 |
64 |
Forced to muster out. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
67 |
Damon George is sent to a new community or parish to preach The Word among the poor. |
13 |
68 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Continued as Believer (Missionary/Humanitarian). |
14 |
69 |
Damon George is sent to a new community or parish to preach The Word among the poor. |
14 |
72 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
15 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
Continued as Believer (Missionary/Humanitarian). |
15 |
76 |
Damon George come into conflict with a splinter group Damon George's own religion which maintains Damon George's version is the wrong one. Gain 2 Rivals. |
16 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |