Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Moved to a new world. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
25 |
Became a Army (Army Support) with the new title Private. |
3 |
28 |
Thrown into a brutal ground war |
3 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
29 |
Continued as Army (Army Support). |
4 |
31 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
31 |
Gain rebels as Enemy |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
35 |
Find valuable salvage. |
5 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
35 |
Voluntarily left Barbarian |
6 |
35 |
Failed to qualify for Worker (Citizen). |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
37 |
Gained a contact. |
6 |
39 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
43 |
Contact with Government. |
8 |
43 |
Continued as Drifter (Barbarian). |
8 |
47 |
Attacked by enemies and injured. |
8 |
47 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
47 |
Gain Enemy if Delbert Brieris don't already have one. |
8 |
47 |
Forced to continue current assignment. |
8 |
47 |
Promoted to Drifter (Barbarian) rank 3. |
9 |
47 |
Continued as Drifter (Barbarian). |
9 |
50 |
Attacked by enemies and injured. |
9 |
50 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
9 |
50 |
Gain Enemy if Delbert Brieris don't already have one. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Failed to qualify for Colonist (Citizen). |
10 |
51 |
Submitted to the draft. |
10 |
51 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
10 |
52 |
Moved to a new world. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Agent (Law Enforcement). |
11 |
56 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Retired. |
12 |
59 |
Moved to a new world. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Moved to a new world. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |