Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Dewitt Gibb foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
25 |
Dewitt Gibb foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
26 |
Continued as Navy (Flight). |
3 |
27 |
Dewitt Gibb foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Attempt at commissioned failed. |
3 |
30 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Voluntarily left Flight |
4 |
30 |
Became a Scout (Explorer). |
4 |
31 |
When dealing with an alien race, Dewitt Gibb botch an opportunity to gather extra intelligence about them. |
4 |
31 |
Dewitt Gibb's ship is damaged, and Dewitt Gibb have to hitch-hike Dewitt Gibb's way back across the stars to the nearest scout base. |
4 |
31 |
Gain 1 Contacts. Gain 1 Enemies. |
4 |
34 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Surveyor) with previous rank. |
5 |
36 |
Dewitt Gibb discover a world, item or information of worth to the Imperium. |
5 |
38 |
Promoted to Scout (Surveyor) rank 2. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
40 |
Spend time with an alien race. Gain a contact. |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
44 |
Psychologically damaged by Dewitt Gibb's time in the scouts. |
8 |
44 |
Became a Merchant (Broker). |
8 |
48 |
Promoted to Merchant (Broker) rank 1. |
9 |
48 |
Continued as Merchant (Broker). |
9 |
50 |
Embroiled in legal trouble. |
9 |
52 |
Promoted to Merchant (Broker) rank 2. |
10 |
52 |
Continued as Merchant (Broker). |
10 |
54 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
11 |
54 |
Entered Merchant Academy with the Shipboard curriculum. |
11 |
57 |
War breaks out, triggering a mandatory draft. |
11 |
57 |
Fled from the draft. |
11 |
58 |
Dropped out of the merchant academy. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Became a Drifter (Barbarian). |
12 |
62 |
Betrayed by a friend. One of Dewitt Gibb's Contacts or Allies betrays Dewitt Gibb, ending Dewitt Gibb's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Retired. |
13 |
64 |
Accused of a crime. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
A new romantic starts. Gain an Ally. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |