Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Doyle Archer spend a great deal of time on the fringes of Charted Space. |
1 |
22 |
Gain a contact in an alien race. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
Doyle Archer's ship is damaged, and Doyle Archer have to hitch-hike Doyle Archer's way back across the stars to the nearest scout base. |
2 |
26 |
Gain 2 Contacts. Gain 1 Enemies. |
3 |
26 |
Failed to qualify for Enforcer (Rogue). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
30 |
Failed to qualify for Colonist (Citizen). |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Find valuable salvage. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Voluntarily left Wanderer |
5 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
37 |
Doyle Archer come into conflict with a splinter group Doyle Archer's own religion which maintains Doyle Archer's version is the wrong one. Gain 2 Rivals. |
6 |
37 |
Failed to qualify for Free Trader (Merchant). |
6 |
37 |
Returned to Drifter (Wanderer). |
6 |
41 |
Doyle Archer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
41 |
Failed to qualify for Colonist (Citizen). |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
45 |
Betrayed by a friend. One of Doyle Archer's Contacts or Allies betrays Doyle Archer, ending Doyle Archer's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
45 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
46 |
A new romantic starts. Gain an Ally. |
8 |
49 |
Forced to continue current assignment. |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Given advanced training in a specialist field |
9 |
53 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
A good deal ensures Doyle Archer is living the high life for a few years. |
11 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
57 |
Continued as Merchant (Merchant Marine). |
11 |
61 |
Forced to muster out. |
12 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
61 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
63 |
Doyle Archer is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
12 |
65 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
65 |
Continued as Believer (Missionary/Humanitarian). |
13 |
69 |
Doyle Archer faith is shaken. |
14 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
Continued as Believer (Missionary/Humanitarian). |
14 |
73 |
Opponents of Doyle Archer's belief system ambush Doyle Archer. |
14 |
73 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
15 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
Retired. |
15 |
77 |
Victim of a crime. |
16 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |