Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Given specialist training in vehicles. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Became a Merchant (Free Trader). |
3 |
27 |
Birth or Death involving a family member or close friend. |
4 |
29 |
Continued as Merchant (Free Trader). |
4 |
31 |
Dulkoekhsdath Aerrgngu's business or ship thrives. |
4 |
33 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
33 |
Continued as Merchant (Free Trader). |
5 |
34 |
Dulkoekhsdath Aerrgngu's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
34 |
Failed to qualify for Worker (Citizen). |
6 |
34 |
Became a Drifter (Scavenger). |
6 |
35 |
Attacked by enemies and injured. |
6 |
35 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
6 |
35 |
Gain Enemy if Dulkoekhsdath Aerrgngu don't already have one. |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
40 |
Betrayed by a friend. One of Dulkoekhsdath Aerrgngu's Contacts or Allies betrays Dulkoekhsdath Aerrgngu, ending Dulkoekhsdath Aerrgngu's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
40 |
Switched to Merchant (Broker). |
9 |
44 |
Continued as Merchant (Broker). |
9 |
48 |
A good deal ensures Dulkoekhsdath Aerrgngu is living the high life for a few years. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Merchant (Broker). |
10 |
50 |
Imperial trade restrictions force Dulkoekhsdath Aerrgngu out of business. |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
50 |
Retired. |
11 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
59 |
Spend time with an alien race. Gain a contact. |
14 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
63 |
Good fortune. |
15 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
A new romantic starts. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
72 |
Victim of a crime. |
17 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |